![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA4j0dD2he51kLlka2TZxwQu_5husVNIR4lmgHf4vGZczJdnjj_R5IK83Cpd-WyCKgu0F7nIp1azXmnermRat1NwJH40Z1A9vSTz-XK0b1wLjXbysJdPZl-rsSmI-brKaf1swGiZTNXoct/s200/NightSky+gameplay.png)
In NightSky the player controls a glowing sphere which can accelerate and decelerate, and sometimes has the ability to invert gravity. The goal is to guide the sphere through 10 different worlds, each divided into 13 three-screen sections, each section containing a challenge or a puzzle. The soundtrack was made by Chris Schlarb; the game was produced by Nicalis.
Videos:
Critic | Score |
IGN | 7.5 out of 10 |
TheSpeedGamers | 9 out of 10 |
PC Gamer | 82 out of 100 |
PC PowerPlay | 80 out of 100 |
Eurogamer | 80 out of 100 |
Meristation | 80 out of 100 |
LEVEL (Czech Republic) | 70 out of 100 |
Screenshot:
Game Features:
Design direction by Nicklas Nygren2D platform/puzzle-based gameplay
Advanced 2D physics model
Progressive scan display support
Multiple difficulties with unique topography
11 massive levels, each with expansive areas to explore
Multiple “vehicles” each with specific uses and dynamics physics
Additional secrets and unlockables
Original ambient soundtrack by experimental musician, Chris Schlarb
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