This is a really, really good game. However, it's not X-COM UFO Defense or Terror from the Deep with updated graphics, physics and interface, which is what a lot of fans were hoping for. I grew up playing X-Com, Civilization, Command&Conquer, etc etc, all those good classic games. I've been getting one disappointment after another with today's developers trying to give their "spin" of the classics, my latest gripes were Civilization 5 and Diablo 3.
That being said, this is NOT one of those cases. This is actually a really good succesor of the franchise, the moment you open your mind and realize that not EVERYTHING has to be the exact same as the older games. Most of the bad reviews and complains are coming from die-hard fans of the franchise (I'm one of those), that wen't into rampaging rage the moment they didn't find the very exact game in the very exact layout, literally. This game has 80% of the original X-COMs, they took some stuff out, added some others, and overall made a great game. Look, I agree, I'd love to have loadouts, inventory and the extra basic movements with action points, like crouch, kneel, etc. I'd also like to have the similar Geo-escape, the Auto vs Aimed shots, the destruction of ground, and other smaller features they left out. However, not having these things DO NOT make this game a bad successor of the X-COM franchises.
It definitely does NOT merit the "0 scores" fans are giving it. You have to be objective in this case, it's not the exact same game, it's not what probably you were expecting, but it's not a bad game at all. Considering the other X-COM disasters, and today's games, this one is a standout tittle. They amped up the action, gave it nice graphics, the new base layout/design is actually a better idea graphically and logically than the original games, the individual progress of your soldiers through abilities and classes is a very VERY good implementation, and overall they did achieve the "grim feeling" of the original games. Music could've been better, but still gives you that scary feeling like the older games, not as much tough. The parts of the game that I didn't like were the handholding to the point of annoyance of the starting missions, the cheese cut scenes and attempt of background story could've been left out, the lack of randomization of maps/landing zones and the feeling of a linear progression. Conclusion: This is a great game, a decent successor of the X-COM series, but it's NOT the exact same game as the old ones. There were several features left out that could've made the game even better, but there are also couple of really good additions. Overall is a modern age X-COM, it does deserve a good rating and you'd truly enjoy it if you get in your head the fact that this is a new game, not a X-COM UFO Defense with modern graphics, it's in fact a new game.
There are some bugs here and there, nothing horrible; the game is not "dumbed down" as many are saying, it doesn't have the same level of difficulty as the classics, it's true, but the features left out from the original games DOES NOT grant it the tittle of "dumbed down". Please take with a grain of salt the "0 scores", those are really not objective reviews, they were wrote in anger by fans of the older series that would give ANYTHING a "0" just because it's not the exact same game or maybe just to say "I used to play the older games and nothing will be the same".
NBA 2K13
There was never so much cheese from CPU in any of the 2K games. It is impossible to enjoy while playing against CPU on superstar or hall of fame difficulty. And if you want to make it enjoyable, you will need to try many game sliders combinations which takes time or you will need to play with Heat, Thunder or Lakers (I am sure fans of other teams also play this game). Another issue
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As a longtime fan of the series, I unfortunately have to say that Civ5 has been vastly overrated by professional reviewers. That's probably because the game looks great and the real flaws don't start to show up until after a few hours of play.
There are certain things I really like about this game. City states were a great addition and make the game a lot more interesting. Being able to purchase land is awesome and realistic. Easier rushbuying is a lot of fun and doesn't unbalance the game.
The new combat system is pretty goofy (for example, archers are a ranged unit but riflemen are not). It's a bit more fun than the old "stacks of doom," but I see reviewers praising the new combat system as "more streamlined" when it is definitely not. Moving an old stack of doom required 2 clicks (click on SOD, click on destination). Now you need to do the same thing 5-10 times as much to move an army.
The new Civic talent tree offers more customization of specific traits, which is fun to plan around. However you can't swap civics to match a change in strategy in-game (eg. teching up at the beginning of the game and then turning to a warlike theocracy once you realize you're likely to lose the space race). This is disappointing. Overall, when Civ5's civics are compared to Civ4 its a wash.
In-between-turn load times suck. On a normal size map in the modern age, I was sitting and watching the hourglass for an average of 15 seconds in between each turn--even when I wasn't watching animations of enemy moves. I'd blame my computer but it runs pretty much every other game at high settings without a hint of a problem.
Music is poor, particularly the asian themed music which sounds like a bad parody of its genre.
It's hard to believe they wasted time animating leaders and making them talk in their own languages. It doesn't add anything to the game and some of their voices (Queen Elizabeth) actually detract from it by being annoying.
The lack of science/gold/culture sliders takes away a lot of customization potential that was fun to tinker with in previous Civ games. This became painfully apparent when going for a cultural victory. A cultural victory doesn't require the last 25% of the tech tree, but you can't stop researching until you run out of money. And in the meantime, because you're still researching new tech, your puppet states are building more and more new buildings and costing you more money. And when you run out of money you can't do a LOT of things, like rush-build or more importantly buy luxury resources and establish good relations with city states that provide culture. Basically you lose the ability to do the things that make the game fun. This is especially frustrating when it have been so easily solved with the old-school sliders, which were never that difficult to manage in the first place.
Civ5 reminds me of Civ3, in that it attempts to add a couple of new game concepts and surprisingly flops at aspects in which its predecessor excelled. Overall, it's an interesting but ultimately flawed game that doesn't hold a candle to its predecessor and will most likely be remembered as one of the weaker chapters of a great series.
Borderlands 2
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Sid Meier's Civilization V: Gods and Kings
Bioshock 2
INTRO - If you could describe the perfect game, many people would have tons of ideas that would portray off their own fantasies; whether this is another Final Fantasy VII redeux or something completely original, we all have come to the understanding that games are just something we work with. Bioshock was the gem beneath the stone. During it's release, the gaming market was flooding with overdone title works with nothing to original in the pan. Ken Levine brought to the table something completely different from his System Shock franchise and boy, this was an excellent piece. Bioshock is something that no one expected from the gaming market and the concerns of quality were part of the skepticism but after all that talk, Bioshock proved even better.
GAMEPLAY - The gameplay of Bioshock was something refreshing for the FPS genre pulling elements from the Elder Scrolls and using the same action schemes of your traditional FPS. These two melded together with precision as you traverse through the game pulling objects exploiting the history of Rapture and various pieces to create your own arsenal of weaponry to use against your enemy. The transitions between using plasmids and weapons was a bit rough considering you had to swap between to maps of skills and items but as you learn to grasp the system, it becomes second nature. Overall, Bioshock proved itself in the use of FPS and RPG elements creating a fresh new genre and expanding the horizon for gameplay in the industry.
MECHANICS - One of the biggest concerns about having an underwater city was the use of water in the game. Fortunately, Bioshock was able to show the reality of having a city in such an environment. The fluid gameplay was excellent even with the linear point A to B scenario but the mechanics between each using Irrational Games own physics to generate realistic water elements throughout the game kept the player realizing where they were. The combat system flowed well with hardly and bugs and the game's overall presentation was very well polished on subjected to very few glitches and bugs. The only issue with this game is that it asks a lot out of its PC counter part than the consoles which results in framerate issues.
STORY - The story, hands down, made this game a masterpiece. The story of Rapture and its creator Andrew Ryan has burnt a permanent place in my memory bank as I imagine it will for many who play this game. The enthralling detail of a story line has never been so benevolently sinister yet beautiful in any game I've played and it makes Bioshock stand above its opponents.
VISUALS - The overall look of this game on the PC is better than that of the console though both share grounds equally in keeping the quality together. Irrational Games' art team did a phenominal job of portraying an underwater city built in the late 50s and every piece of Rapture will have you gawking in awe. Throughout this game you will find that there are hardly any flaws in the artistic ability of the development team and that Rapture is practically a virtual art museum.
CONCLUSION - There is not many times in my life where I can say I was in awe of a video game but Bioshock has captured my heart. The visual and story elements create the most beautiful dark place in any FPS I've ever played and it will remain in my history books as one of the best. There isn't one person that I wouldn't recommend this game too and if you're looking for something to try out, this is the perfect candidate.
Mafia II
If Mafia II could be compared to anything, it would be to that rude cousin everyone has in their family, who while is entertaining always overstays their welcome and ends up making them uncomfortable. I bought this product almost entirely off the strength of its predecessor, whose old-timey feel, believability and great game play endeared me for all time. Mafia II is a beefed-up, modernized slicker continuation that misses the heart of what the first game illustrated. Americana at its grittiest.
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Where it lost me was the game's tone. Mafia II's approach to the telling of mob life, the interaction with other cultures (I get that for this time in history, racism was appropriate...-Ashy Larry voice - but still, tho -_- ) and the plot all mixed together to form something that ultimately had an ending, but kept me at arms' length the whole way. And the ENDING...let's just say to justify it, they'd best be working on a Mafia III.
I'd recommend the game for completest-minded people who are fans of the franchise. Experience it, and like that rude cousin who makes you laugh for a little while then makes you want to head him to the door, put it away and await Mafia III.
BioShock
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Major League Baseball 2K12
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NBA 2K12
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Spec Ops: The Line
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Sid Meier's Railroads!
I'm not trying to boast or claim to be a Nostradamus of game prediction, but when September rolled around and there was still only one totally meaningless preview video and a handful of screenshots showing at most a train on a track next to some ridiculously off-scale buildings floating around on the net, I knew this was a dumbed down rush job. From what I've read on gaming forums that at least one developer has participated in, this was never meant to be "Railroad Tycoon 4", and to that end at least there's truth in advertising.
Beyond that however, the changes are designed solely to cater to the casual gaming crowd and to drive up sales. I cannot imagine any other reason, since released as is this game was bound to disappoint long-time RRT series fans. The fact that they do not even include a map or scenario editor to extend the pitifully short life of the game's included maps is perhaps the most disappointing. The scale of the maps has already been beaten to death, but those other reviewers are not inaccurately describing their cramped nature. Everything else that was even remotely challenging (track laying, the stock market, chained economies, etc.) in the previous titles is more or less gone or dumbed down to near pointlessness.
This is a game that caters to the Sims crowd, and that is not a bad thing in itself but I fear games like this will become ever more numerous as sales numbers overtake depth and challenge and catering to smaller, more "intense" and educated gamers. If this is the heir to Railroad Tycoon, god forbid what Civ 5 may end up as.
CivCity: Rome The Darkness II
Sid Meier's Pirates!
While there should be little doubt that this game is a reissue of the original pirates game of the 80's, and some parts seem dated at best, it is still hours of fun. The drawbacks of the game are dated graphics, some repetitious fight scenes, and rather generic quests but there is just something about Pirates! that is somehow addicting. Hardcore strategy buffs might not care for the game due to its limited choices and micromanagement but for those of us who grew up with the original, it is a wonderful re-release of a classic, and a more than a fair gaming value.
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