![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_p3a2hE8LZl6WpDM3um3vaanQ72Pzla31pAGkAnals1iE_pq_1qpehNzeGgUq4WjVO-gB9yfE0HX-ycCXQTdrVJznrKrpbpn_xTlqF0we3RZ19VQPnt4dLTBDC610dUVH7SLFW9UCucc/s200/Superhot+fps.jpg)
Move off and that stream of bullets will spring into motion, cutting down your slowpoke assailants. It might all sound a bit abstract, but it’s utterly accessible in practice, and the lethality of Superhot’s arsenal encourages a surprisingly considered approach to movement and combat. Following a promising prototype and a crowdfunding campaign, Superhot is shaping up to be an offbeat mix of FPS trappings, angular aesthetics, and unique, cerebral shooting.
Details:
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux, Xbox One
Release date(s) Q1 2016
Genre(s) First-person shooter
Mode(s) Single-player
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