![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPaUVqnZhIB63-i3M_PH5k15BcstdAj88sOpXDwZ2zePhKcifHbof3yKyyFaiiOxsRrLz_lRRmhL7S5RQaOS_RIY7AbMVI_kXC1vtRlLrFtg04eLus8X8RzDMSPsuj3dvl06Xa_kO2YjvP/s1600/1953+-+KGB+Unleashed.jpg)
I'm left wondering just where the story started and at what point it ends. There are plenty of documents and files to read as you progress through the game to flesh out the situation and provide hints and clues to puzzles (and why you're in the bunker) but you never really get any resolve. It's just one big 'what' moment.
One big 'what' moment dotted with lots of smaller 'what' moments in the form of some of the most mind numbingly frantically click and hope puzzles I've experienced in a point and click. Some of them are pretty clever, while the majority rely on you being able to distinguish collectible items from the backgrounds they're hiding in. So you'll find most of time just clicking and hoping and wondering where the logic/reason was behind the solution.
In the end KGB 1953 is a game that should only be experienced by people who want to experience just how odd this game is. Point and click fans might be disappointed by it, and those new to the genre should avoid this completely.
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