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Sound: The audio in COD games has been a mixed bag for me since the WWII days of this series ended. I was very impressed with the voice acting in the campaign so far, the dialogue is another story. My biggest gripe remains, and that is that the weapons just sound kind of "soft" when fired, like they lack any real punch compared to the rest of the fighting in the background. Since this is a game where you fire thousands of bullets I consider this to be a major issue. Explosions and background effects from radio chatter and soliders yelling are about par for the course. SOUND RATING 6/10
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Multiplayer: This is what I buy COD for. I was massivly dissapointed with MW3, just felt like I was buying a map pack for an older COD game. BLOPS II changes the formula and hits a suprising homerun here. The biggest change is to the create a class. Instead of the old "pick one perk/attachemnt from each slot" now there is a 10 point system. Any combination of attachments, weapons, perks, etc can be selected as long as their value adds up to 10 or less. This allows for nearly unlimited possibilites. Maybe you want two perks from "perk 1" slot, go for it, just ditch that extra grenade. Want 3 weapon attachments? Sure maybe ditch that "perk 3" slot you didn't care much for. This will allow players plenty of options for creating their ultimate killing machine. The killstreaks are now pointstreaks, so teamwork is slightly more encouraged (of course no one cares anyways, its all about the K/D for most players). The airstrike/support options are all a lot of fun, and nothing seems rediculously overpowered compared to older games (chopper gunner!!!). There is a new e-sports league mode where you are matched based on skill and all unlocks are made available. COD TV is built in, but I haven't tried it yet. There is a fully customizable mode with bots. These features make the whole multiplayer feel complete and well rounded. The maps are mostly of the smaller variety, but each has a unique visual style and I find them more enjoyable than MW3 maps. I'm sure DLC maps will show up in no time as well. The core gameplay modes are all there with a few new ones, and well nothing is radically different here, the future weapons and new customization options make for a great kill fest online. My major gripe here is the lack of dedicated servers, which unfortunatly makes this closer to the Xbox Live experiance. MULTIPLAYER RATING: 9/10
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Issues: The game must be installed in Steam, and is close to a 20gb install. Keep that in mind if you're considering a digital download. The DVD set comes with two install disks and it still took close to 30 min before I was up and playing. Also for some reason each mode (single player, multi, zombies) must be launched seperatly. Switching between them DOES NOT keep your video/control settings from the previous one, so you will have to configure each mode seperatly (just once). The controls are akward, I did some rebinding and now I'm good to go (speciifcally crouch/prone and melee).
The verdict: I bought this almost expecting to be dissapointed, instead I've been pleasantly suprised. Activision has pulled an upset here, and for the first time in over a year this game will sell well not just because of the franchise name. A change in scenery, well balanced and refined multiplayer, zombies 2.0, and lots of customization options will keep you busy for a long time. If you're an old COD fan who's grown bored of these games lately, or a new player looking to jump on the late bandwagon I recommend Call of Duty Black Ops II.
VERDICT: 8.5/10
Screenshots:
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