Senin, 23 Juni 2014

Space Run Review and System Requirements

First of all I love the so called "tower defense" games so I checked this game out.

It starts out pretty fun, and it has nice pretty graphics except for the unskippable take off and landing sequences.

It seems like it should be a really fun game but the problem is the gameplay is not ironed out enough.

The major flaw is a basic game play thing having to do with understanding and rewarding the player.
If there is no point to it, if I feel I'm not being rewarded for my increased skill, energy, and, or understanding then it's just not fun.

A very obvious example: One would assume that if you only get a 3 star completion for a level you should be able to repeat the level well enough until you can beat it full stars. This is a common mechanism that you would naturally expect but apparently the game doesn't work this way.
This is what makes angry birds fun for example. You want to win the level perfectly and you get rewarded for it.

First it doesn't indicate to you why you didn't get a full star rating to begin with. Then if you repeat the level it doesn't tell you anything else. Even when I knew I played the level better I wasn't rewarded for it. Not a better star rating, just some credits maybe.

Now I'd take these credits and buy upgrades.
But then from how the game scales it automatically increases the difficulty (it scales) according to the upgrades you have.
So here one is trying to figure out how do I play this better, and, or, at the very least think with your new powerful upgrade you will kick some major-A in the level you can't.
Trying to best a level becomes a exercise of futility as you always stay one step short of it, and wrapped in mystery anyhow because you don't know what makes you better (other say doing well enough to pass one).

With this one mechanic sorted out it would have made me stick to the game longer then a few hours.

Also while it was kind of cute and silly, the game dialog wasn't really compelling to me.
Either poorly written, and, or, it didn't make sense to me in the focus/direction as a game.

Play it..it will be fun, but missing the potential to be the addicting game you thought you might come back to.
Verdict: 60/100

Minimum:
OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
Memory: 2048 MB RAM
Graphics: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
Hard Drive: 1 GB available space
Sound Card: FMOD COMPATIBLE
Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION

Details
Genre: Strategy
Style: Tower Defense
Themes: Spacefaring
Release Date: June 13, 2014
Developer: Passtech Games
Publisher: Focus Home Interactive
Controls: Keyboard, Mouse

Enemy Front Review and System Requirements


What is the reason to use Crytek engine - the most slow, ugly and demandable technology, for this simple 3D shooter game from 90x?. Sniper Elite had at least fancy skeleton feature. This game has nothing: no new technology, no features, no interesting story, no nice level design, nothing! Only fun here is 3D cut-scenes due the level loading.
Verdict: 40/100
System Requirements

Minimum:
OS: Windows XP, Vista or Windows 7, with the latest Service Pack
Processor: Intel Core 2 Duo at 2Ghz, or AMD Athlon 64 x2 2Ghz, or better
Memory: 3 GB RAM
Graphics: NVidia 8800GT with 512Mb RAM or better
DirectX: Version 9.0c
Hard Drive: 10 GB available space

Details:
Genre: Shooter
Style: First-Person Shooter
Themes: World War II
Release Date: June 10, 2014
Developer: CI Games S.A.
Publisher: CI Games S.A.

Always Sometimes Monsters Review and System Requirements

This game is kind of a surprise. I did not know about it - but almost instantly liked it.

pro:
- lovely drawn characters and a lot of choice makes a re-play just as enjoyable as the first time
- the story is nicely done, not amazing in terms of creativity but enjoyable enough
- many of the characters are quite relatable and the "world" does have a nice feeling


con:
- not as open world and choice-based as it may want to be
- the artstyle, while being good, could have been so much better. especially in terms of customization of character
- the UI / engine is fairly bad. screen resize, controls and all that is either not customizable at all or lacking.

my final thought:

a very good game well worth the money! - but also a game that could have been ( and hopefully may become - as in sequel or something .. ) much, MUCH more. what i did not like too much was the mixture between a pretty mature topic / story - and very simplistic chores or minigames.
Verdict: 75/100

System Requirements
    Minimum:
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Hard Drive: 500 MB available space 
Details
Genre: Indie, RPG
Developer: Vagabond Dog
Publisher: Devolver Digital
Release Date: 21 May 2014

Distant Worlds Universe Review and System Requirements

Distant Worlds is the best 4x available today. It's combination of depth and accessibility is unmatched in this genre.

How, you might ask, does it accomplish this feat? Variable micromanagement. If you want to nurture your colonies from day one, to design every strut and gravatic beam weapon on your ships, and ensure that the right espionage agent ends up on a mission to steal operations maps from your dreaded enemy, you can.
On the other hand, if you want the AI to deal with all the micromanagement and to instead cruise around the galaxy in your prototype hyperdrive rocket, look at the ruins of ancient civilizations and run from giant space lobsters, you can do that instead. You can even combine the two -- more or less -- and tool around in the rocket while occasionally changing tax rates, build orders, and spy/diplomatic targets.

Unlike most 4x games, DW is built on the back of a fairly intricate economic simulator. But wait - simulator - does that mean I can't control it??? Not directly. The civilian economy, all those little freightors, gas mining ships, and tourist vessels... that is almost entirely out of your hands. You can set up your military/industrial base to encourage good civilian use, but the civies decide for themselves whether they want to pick up a load of Cason gas and move it to where you need fuel for your next military campaign.

DW:U brings better pathing, improved AI, and expanded mod capabilities to an already great game.

Cons: The game resolution is set to your desktop resolution because it runs in a borderless window. Consequently, the font can be small and hard to read. If this is a problem for you, one solution is to lower your desktop resolution before launching the game.
Verdict: 85/100

System Requirements
    Minimum:
    • OS: Windows XP SP3, Vista, Windows 7 or 8
    • Processor: Pentium 4 @1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Requires Windows Media Player, Internet Explorer 
    Recommended:
    • OS: Windows Vista, Windows 7 or 8 (64-bit)
    • Processor: Dual Core CPU @ 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: minimum 1024 x 768 resolution, 32 bit
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Requires Windows Media Player, Internet Explorer 

Steins;Gate Review and System Requirements

It has a very deep and intellectual storyline that's not hard to follow and most of all it's got a fully fledged cast of voice actors, Japanese of course, but why would you want this dubbed? It's got the English text, so it's nice to have the original game maintained in terms of the voice. No technical problems and the story is, again, fantastic.

The menus are very simple and use friendly, as is the game interface overall. I haven't had any problems or glitches thus far and I doubt anyone may. Not much else to say.

As far as the story is concerned, it's complicated. It's not to the point where the everyday person would be sitting back and scratching their head, but it's where it will make you feel smart for understanding it. Every twist and turn draws you in and makes you want more. I got around 40 hours out of this, with people getting closer to 50. With the mix of sci-fi elements, drama, and modern pop-culture thrown in too, this storyline is as close to perfect as we can get.

The visuals themselves are fairly impressive. The artists could not have outdone themselves more. Combined with the story and music, this could possibly move people to tears.

I would recommend this to anyone looking for a superb visual novel.
Verdict: 80/100

System Requirements

Supported OS - Japanese version of Windows XPhome / XPPro (SP2 or later)
Support only Windows Vista / 7 ※ all 32bit

CPU - Required / Pentium4 3GHz Pentium4 or more, Core2Duo or higher recommended

HDD - 3.0GB of free space or more

DirectX - DirectX9.0c

Memory - WindowsXP ... 512MB required / 1GB or more recommended

WindowsVista / 7 ... 1GB required / 1.5GB or more recommended

Screen size - 1024 × 768 32-bit TrueColor (wide screen games [1024 × 576] specification)

VGA - Video system required 64MB external video board 64MB or more is recommended that it is compatible with DirectX9.0c

Details:
Developer: 5pb., Nitroplus
Publisher: JAST USA
Released: March 31, 2014

Sabtu, 21 Juni 2014

These Just Out!

Here's allpcgame's pick of the freshest games around...

Motogp 14 (Racing)
Very accessible and a marked improvement on previous entries in the franchise. This game is probably the best racer on PC right now, plus it has no nasty micro transactions as seen on Forza. Lots of game modes and solid graphics.



BattleBlock Theater (Side-Scrolling Platform, Indie)
So much levels, each time more surprises and more fun. Really recommend to buy this game!


Distant Worlds: Universe (Compilation, Strategy)
Playing this vvill make you lose sleep and ruin relationships. Build your empire and prepare 4 the unknown, vvhich is not kind.

Kamis, 19 Juni 2014

CT Special Forces 3 BioTerror Review

Attack patterns are simplistic but you'll be overwhelmed.
Hanging on for dear life? You'll learn the meaning of that - extra lives are like hen's teeth in this game.

Like the rest of the series CT3 is well presented, with solid, chunky sprites and detailed backgrounds. It's a generic side-scrolling shooter, requiring you to walk from left to right, dispatching bad guys. The levels are broken up with different modes of play - eg a sniper mode - and they're an entertaining distraction.

There's one huge flaw though. CT3 has no real save feature, requiring a password instead. Unfortunately, if you're starting a level with a minimal life count, your stock isn't replenished so progressing often means returning to an earlier level in an attempt to conserve lives for later on. This wouldn't be something to moan about if the game weren't so hard.

In all, a decent title that could have done with a couple of tweaks.
Verdict: 69/100
This vertically-scrolling shooter is a great diversion.