A very captivating game that can be played for hours at a time. The game exceeded my expectations.
Jumat, 11 Juli 2014
The Best Games of 2014: June Releases
Ionball 2: Ionstorm
Inspired by classics such as Breakout, Amegas, Crystal Hammer and Arkanoid, Ionball 2: Ionstorm is a revolutionary update to the proven genre.
Grid Autosport
GRID Autosport features over 100 routes across 22 incredible locations, the return of in-car view, authentic handling and the world’s most exciting contemporary and classic high-performance racing cars.
Shovel Knight
is a sweeping classic action adventure game with memorable characters and an 8-bit retro aesthetic created by Yacht Club Games.
Sniper Elite 3
Sniper Elite 3 continues the story of elite OSS sniper Karl Fairburne during World War II.
See Also:
the Best PC Games of May 2014
Inspired by classics such as Breakout, Amegas, Crystal Hammer and Arkanoid, Ionball 2: Ionstorm is a revolutionary update to the proven genre.
Grid Autosport
GRID Autosport features over 100 routes across 22 incredible locations, the return of in-car view, authentic handling and the world’s most exciting contemporary and classic high-performance racing cars.
Shovel Knight
is a sweeping classic action adventure game with memorable characters and an 8-bit retro aesthetic created by Yacht Club Games.
Sniper Elite 3
Sniper Elite 3 continues the story of elite OSS sniper Karl Fairburne during World War II.
See Also:
the Best PC Games of May 2014
Kamis, 10 Juli 2014
Way of the Samurai 4 - PC Trailer and Specs
Minimum:
OS: Windows 7
Processor: 2.13GHz Intel Core2 Duo or equivalent
Memory: 1 GB RAM
Graphics: DirectX 9.0c compatible graphics card with 64Mb RAM and support for v3 shaders
DirectX: Version 9.0c
Hard Drive: 7 GB available space
Sound Card: DirectX 9.0c compatible sound card
Recommended:
OS: Windows 7 or later
Processor: 3GHz Intel i3 or equivalent
Memory: 4 GB RAM
Graphics: DirectX 9.0c compatible graphics card with 128Mb RAM and support for v3 shaders
DirectX: Version 9.0c
Hard Drive: 7 GB available space
Sound Card: DirectX 9.0c compatible sound card
Stronghold Crusader 2 Enters Closed Beta, System Requirements Revealed
Firefly Studios has just released the minimum system requirements for their long awaited ‘castle sim’ sequel Stronghold Crusader 2. Having entered closed Beta earlier this week, most of the remaining developing time on Crusader 2 will be spent optimising the game’s performance on PC and tweaking gameplay. The announcement was made earlier today on the game's official website.
“When we first announced Stronghold Crusader 2 one of the first pieces of information released was that the game will use a newly enhanced 3D engine. By this point the team was so experienced with the Havok Vision Engine that learning something completely new and moving away from 3D would be a waste of that knowledge. Our stated goal with Crusader 2 was to create the best 3D Stronghold game yet and that’s exactly what we intent to deliver.
Everyone here at Firefly wants the playability of the 2D Stronghold titles within a 3D space and our enhanced version of the Vision Engine has thankfully provided us with the tools needed to achieve this. Naturally a concern for players at the time was ‘Will the game run on my machine?’. This is a fair question and of course we are aiming to get the game running on a wide range of systems, performance being just as high on our list of priorities as bug fixing. With the game currently in beta and as such feature-complete, we have already had time to focus on optimisation and performance testing. As a result, we have been able to determine the minimum system requirements for Stronghold Crusader 2:”
The minimum PC system requirements for Stronghold Crusader 2 are as follows:
Operating System: Windows® XP/Windows Vista/Windows 7/Windows 8 (latest service packs) with DirectX 9.0c
Processor: Intel Core2 Duo 2Ghz or equivalent
Memory: 2GB RAM
Video: NVIDIA® GeForce® 8800GT 512MB or AMD Radeon™ HD 2900XT 512MB or better
Storage: 6 GB available HD space
Internet: Broadband Internet connection
The latest entry in Firefly's best selling series of medieval real-time strategy games, Stronghold Crusader 2 is set to appear online and in store shelves on September 2nd 2014.
“When we first announced Stronghold Crusader 2 one of the first pieces of information released was that the game will use a newly enhanced 3D engine. By this point the team was so experienced with the Havok Vision Engine that learning something completely new and moving away from 3D would be a waste of that knowledge. Our stated goal with Crusader 2 was to create the best 3D Stronghold game yet and that’s exactly what we intent to deliver.
Everyone here at Firefly wants the playability of the 2D Stronghold titles within a 3D space and our enhanced version of the Vision Engine has thankfully provided us with the tools needed to achieve this. Naturally a concern for players at the time was ‘Will the game run on my machine?’. This is a fair question and of course we are aiming to get the game running on a wide range of systems, performance being just as high on our list of priorities as bug fixing. With the game currently in beta and as such feature-complete, we have already had time to focus on optimisation and performance testing. As a result, we have been able to determine the minimum system requirements for Stronghold Crusader 2:”
The minimum PC system requirements for Stronghold Crusader 2 are as follows:
Operating System: Windows® XP/Windows Vista/Windows 7/Windows 8 (latest service packs) with DirectX 9.0c
Processor: Intel Core2 Duo 2Ghz or equivalent
Memory: 2GB RAM
Video: NVIDIA® GeForce® 8800GT 512MB or AMD Radeon™ HD 2900XT 512MB or better
Storage: 6 GB available HD space
Internet: Broadband Internet connection
The latest entry in Firefly's best selling series of medieval real-time strategy games, Stronghold Crusader 2 is set to appear online and in store shelves on September 2nd 2014.
Divinity: Original Sin Review and System Requirements
As a veteran of Divine Divinity and a serious RPG gamer, I wanted to like this. But I find almost nothing to enjoy here. - Characters move way too slowly making basic travel a chore - Camera turn is so limited it serves to function - Some areas are cluttered with items making it a chore to click and move without accidentally stealing something - Pickpocketing is just awful: you can't pick pocket an NPC twice, NPC random movement makes pickpocketing too easily caught, being caught is punishable by death in this world which makes this an exercise in quickloading, double clicking an item during pickpocketing causes my character to inexplicably wander away from the NPC breaking pickpocket
- Virtually no map markers, so I'm wandering to my death in overleveled areas
- The dual RP system doesn't work for me, because I feel like I'm just talking to myself.
- The rock/paper/scissors method of deciding arguments renders every decision frivolous.
On the upside, the combat system is reasonably tactical, and makes good use of the terrain. The writing is much better than previous Larian efforts. Some of the characters are quite humorous. But there's a quantity over quality approach here, as most of the dialogue comes off as unnecessary filler. I don't need every NPC in town to tell me the same thing using different words.
System Requirements
Details
Genre: Role-Playing
Style: Third-Person 3D RPG
Themes: Swords & Sorcery (Fantasy)
Release Date: June 30, 2014
Developer: Larian Studios
Publisher: Larian Studios
- Virtually no map markers, so I'm wandering to my death in overleveled areas
- The dual RP system doesn't work for me, because I feel like I'm just talking to myself.
- The rock/paper/scissors method of deciding arguments renders every decision frivolous.
On the upside, the combat system is reasonably tactical, and makes good use of the terrain. The writing is much better than previous Larian efforts. Some of the characters are quite humorous. But there's a quantity over quality approach here, as most of the dialogue comes off as unnecessary filler. I don't need every NPC in town to tell me the same thing using different words.
Verdict: 40/100
System Requirements
- Minimum:
- OS: Windows XP SP3 or higher
- Processor: Intel Core2 Duo E6600 or equivalent
- Memory: 2048 MB RAM
- Graphics: HD Intel Graphics 4000 or NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or equivalent
- DirectX: Version 9.0c
- Hard Drive: 10 GB available space
- Sound Card: DirectX9c compliant
- Recommended:
- OS: Windows 7 SP1 or Windows 8.1
- Processor: Intel i5 2400 or higher
- Memory: 4096 MB RAM
- Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
- DirectX: Version 9.0c
- Hard Drive: 10 GB available space
- Sound Card: DirectX9c compliant
Genre: Role-Playing
Style: Third-Person 3D RPG
Themes: Swords & Sorcery (Fantasy)
Release Date: June 30, 2014
Developer: Larian Studios
Publisher: Larian Studios
Orborun System Requirements
Orborun is a 3D action skill run & roll game!
PC System Requirements
Minimum:
OS: XP or later
Memory: 1024 MB RAM
Graphics: pretty much any card
Hard Drive: 600 MB available space
APG Rating: 75/100
PC System Requirements
Minimum:
OS: XP or later
Memory: 1024 MB RAM
Graphics: pretty much any card
Hard Drive: 600 MB available space
APG Rating: 75/100
Rabu, 09 Juli 2014
Adventure Time: The Secret of the Nameless Kingdom
Gamers join Jake the dog and Finn the human as they go on an epic quest to save a group of kidnapped princesses in Adventure Time: The Secret of the Nameless Kingdom. The top-down action resembles the 16-bit classic The Legend of Zelda: A Link to the Past, with players taking control of Finn as he explores an overworld filled with mysteries and danger, solves puzzles and battles bosses in dungeons, and interacts with characters from the popular animated series. Gamers can also take advantage of Jake's special abilities to bypass obstacles and perform unique attacks.
Gearbox Announces Battleborn for PC, Xbox One, & PS4 (Official Trailer)
After teasing us that they were working on a couple of new IPs, and one might be revealed in 2014, Gearbox has announced Battleborn, a new “AAA hero-shooter experience” coming to the PlayStation 4, Xbox One, and PC.
Selasa, 08 Juli 2014
Haunt the House: Terrortown Review and System Requirements
Enter Haunt the House's world and you'll be greeted with its excellent cartoon like visuals. You are tasked to scare everyone in the town by exploring it and reaching the maximum level of terror for each area. You can freely go through the town at your own pace. What really struck me about this game though was gameplay.
Possessing objects to scare people is fun, and as the terror level rises the more things you can do with the objects also increase. With the maximum amount of terror you can cause a accident like murder on certain characters, then you can play as them. Its the experimenting with what scares the most that gives Haunt the House its personality. My main issue here though is the accessibility of the "things to do". At the top of the screen is a bunch of stuff to do, and its not clear what all of them are. This takes away from the main experience. But overall the great level design, gameplay and graphics are trumping the length and inaccessibility.
System Requirements
Details
Genre: Action
Style: 2D Action
Themes: Hauntings
Release Date: June 6, 2014
Developer: SFB Games
Publisher: SFB Games
Controls: Joystick/Gamepad, Keyboard, Mouse
Flags: Digital Release
Possessing objects to scare people is fun, and as the terror level rises the more things you can do with the objects also increase. With the maximum amount of terror you can cause a accident like murder on certain characters, then you can play as them. Its the experimenting with what scares the most that gives Haunt the House its personality. My main issue here though is the accessibility of the "things to do". At the top of the screen is a bunch of stuff to do, and its not clear what all of them are. This takes away from the main experience. But overall the great level design, gameplay and graphics are trumping the length and inaccessibility.
Verdict: 70/100
System Requirements
- Minimum:
- OS: Windows XP
- Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
- Memory: 512 MB RAM
- Hard Drive: 200 MB available space
Genre: Action
Style: 2D Action
Themes: Hauntings
Release Date: June 6, 2014
Developer: SFB Games
Publisher: SFB Games
Controls: Joystick/Gamepad, Keyboard, Mouse
Flags: Digital Release
Senin, 07 Juli 2014
Noir Syndrome Review and System Requirements
GAMEPLAY: Simplistic, you'll only be pressing a few keys the entire time (namely "z"). The game relies heavily upon resource managment and patience. In order to get suspects, you'll have to talk to NPC's. Talking to NPC's drains your food so you'll have to look out for money to purchase food, see what I mean? While spamming "z", you'll undoubtly pick up a few clues, which will help narrow down potential suspects. Both clues and a suspect list can be found in your notebook. The key is to find tons of clues and not jump the gun by hastely arresting someone. I'd liken to something like Dark Souls, where the more you play the better you'll get, but starting off you'll have almost no idea what to do.
STORY:
Also rather simple, you're a PI looking for a killer and you get to do whatever you want, including not even bothering to look for him/her. Do you want to rob the mob? Go ahead. Want to murder everyone you meet? Buy some more bullets. There is a wide variety of options to choose from when you actually get into the game and whether you solve the case or not depends on making smart choices that won't kill you.
GRAPHICS:
If there would be anyone to complain about pixel art, it would be me. Despite this, I can't help but feel an affection for Noir Syndrome. It might be the stellar soundtrack or loving attention to detail, but the pixel art never bothered me. This might not be the case for you, but at very least you can appreciate the absolutely wonderful soundtrack.
MUSIC:
As stated before, wonderful. I regreted not purchasing the soundsrack version of this game that's available on the developers site.
OTHER:
There's a wonderful mode in this game called "Dinner Party". It's essentially a more hectic version of the game, with all the suspects already on your list and the only thing you have to do is find clues. Well, you also have to survive the other guests who go insane quite easily. It's quite an enjoyable mode, and if you get bored of the original gamemode then it's something that will interest you.
To the Developer (CRITICISM):
First off, thank you for creating this game! It's obviously a labor of love, and your time and effort spent on the game has not been in vain.
There a few minor things that can be added or changed to make Noir Syndrome a slightly more enjoyable game.
1. Able to deselect suspects from the menu. Once you've clicked on a suspect, you can only change which suspect is selected, rather than being able to deselect a suspect entirely. (ADDED IN UPDATE 1.4) Going off this, I think being able to cross off names would be very useful. It would eliminate some of the hassle of having to check every suspect's occupation This is obviously a minor thing, but it's worth mentioning.
2. Because you lose food from talking to NPC's, you'll always be losing food. This unfortunately means that you'll also be losing food when talking to vendors, quite ironic if you're buying food. The Apple vendor is essentially a giant waste of money, apples, while the cheapest food at $2, recover such a small portion of food that you'll always be stuck at "hungry" or "starving" because you'll need to talk to him more to buy more apples. The apples either need to be boosted in how much food they give or food vendors don't cause you to lose food when talking to them. (FIXED IN UPDATE 1.4)
Those are the only things that have stayed on my mind through the time I've spent in Noir Syndrome, but I'm sure other people have problems as well. As of writing, this review currently is at the top of the review page and as such if you find major problems with the game that aren't technical (direct these to the forums), leave a comment and I'll add it to this section.
OVERALL:
I recommend it. It's not a masterpiece by any stretch of the imagination, but it's compotent, well made, and it has a loveable style to it. If you enjoy games like Clue and L.A. Noire, it's definitely worth checking out.
System Requirements
Details
Genre: Adventure
Style: 2D Adventure
Themes: Whodunit
Release Date: April 2, 2014
Developer: Glass Knuckle Games
Publisher: Glass Knuckle Games
Controls: Keyboard, Mouse
STORY:
Also rather simple, you're a PI looking for a killer and you get to do whatever you want, including not even bothering to look for him/her. Do you want to rob the mob? Go ahead. Want to murder everyone you meet? Buy some more bullets. There is a wide variety of options to choose from when you actually get into the game and whether you solve the case or not depends on making smart choices that won't kill you.
GRAPHICS:
If there would be anyone to complain about pixel art, it would be me. Despite this, I can't help but feel an affection for Noir Syndrome. It might be the stellar soundtrack or loving attention to detail, but the pixel art never bothered me. This might not be the case for you, but at very least you can appreciate the absolutely wonderful soundtrack.
MUSIC:
As stated before, wonderful. I regreted not purchasing the soundsrack version of this game that's available on the developers site.
OTHER:
There's a wonderful mode in this game called "Dinner Party". It's essentially a more hectic version of the game, with all the suspects already on your list and the only thing you have to do is find clues. Well, you also have to survive the other guests who go insane quite easily. It's quite an enjoyable mode, and if you get bored of the original gamemode then it's something that will interest you.
To the Developer (CRITICISM):
First off, thank you for creating this game! It's obviously a labor of love, and your time and effort spent on the game has not been in vain.
There a few minor things that can be added or changed to make Noir Syndrome a slightly more enjoyable game.
1. Able to deselect suspects from the menu. Once you've clicked on a suspect, you can only change which suspect is selected, rather than being able to deselect a suspect entirely. (ADDED IN UPDATE 1.4) Going off this, I think being able to cross off names would be very useful. It would eliminate some of the hassle of having to check every suspect's occupation This is obviously a minor thing, but it's worth mentioning.
2. Because you lose food from talking to NPC's, you'll always be losing food. This unfortunately means that you'll also be losing food when talking to vendors, quite ironic if you're buying food. The Apple vendor is essentially a giant waste of money, apples, while the cheapest food at $2, recover such a small portion of food that you'll always be stuck at "hungry" or "starving" because you'll need to talk to him more to buy more apples. The apples either need to be boosted in how much food they give or food vendors don't cause you to lose food when talking to them. (FIXED IN UPDATE 1.4)
Those are the only things that have stayed on my mind through the time I've spent in Noir Syndrome, but I'm sure other people have problems as well. As of writing, this review currently is at the top of the review page and as such if you find major problems with the game that aren't technical (direct these to the forums), leave a comment and I'll add it to this section.
OVERALL:
I recommend it. It's not a masterpiece by any stretch of the imagination, but it's compotent, well made, and it has a loveable style to it. If you enjoy games like Clue and L.A. Noire, it's definitely worth checking out.
Verdict: 80/100
System Requirements
- Minimum:
- OS: Windows XP
- Processor: Intel Core 2 Duo
- Memory: 1 GB RAM
- Graphics: Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL Support
- Hard Drive: 200 MB available space
- Sound Card: OpenAL-Compatible
- Additional Notes: Tends to run well even on many low-end machines
- Recommended:
- OS: Windows XP/Vista/7/8
- Processor: Intel Core i3
- Memory: 2 GB RAM
- Graphics: Intel Core HD Graphics 4000, or dedicated GPU with OpenGL Support
- Hard Drive: 500 MB available space
- Sound Card: OpenAL-Compatible
Genre: Adventure
Style: 2D Adventure
Themes: Whodunit
Release Date: April 2, 2014
Developer: Glass Knuckle Games
Publisher: Glass Knuckle Games
Controls: Keyboard, Mouse
Minggu, 06 Juli 2014
The Fall Review and System Requirements
I played this game using a keyboard and a gamepad (xbox pad) and the controls are poor - responsiveness is stiff and delayed in both cases but I found it to be a little easier to play with a gamepad due to the funky keys/combination presses and holds you need to use.
There are bugs, really crazy bugs. The game crashed twice on me in my single play through and several times I would start floating through the level ending up in random locations. Also, sometimes when an area loaded I would not be able to control the character at all except for moving around (no shooting/jumping/flashlight/stealth/etc.).
The puzzles are basic - use a thing on this thing to get to the next place. It never really goes beyond that but due to level design you often need to walk around looking for the thing or the place to use the thing for a long time, backtracking is often needed.
The combat is not as good as I was lead to believe. You have a gun, just one, as your weapon and there's only a few different enemy types in the whole game. You can also stealth, but you can't move when stealth. It feels very lacking.
The game is short. Really short, which is good because if the boring combat and tedious puzzles went on much longer I think I would have just quit.
The only really good part of the game is the story and the voice acting, which is excellent except for 3 tremendous flaws. It is absolutely linear which is fine, but you are given "choices" that aren't choices - you must take one specific action to move forward - don't present false choices to me. The overall plot is obvious. Finally, the game/story is incomplete - WAAAAAY incomplete. It felt like just when I was ready for the real story to come into play, it was suddenly over. Booooo!
There's very little redeeming value here, I picked it up on a steam sale and it still wasn't worth it. Fellow game player, don't make the mistake I've already payed for. Move on, find better games and adventures out there in the digisphere.
System Requirements
Details
Genre:Adventure
Themes: Another World
Release Date: May 30, 2014
Developer: Over the Moon
Publisher: Over the Moon
Controls: Keyboard, Mouse, Joystick/Gamepad
Flags: Digital Release
There are bugs, really crazy bugs. The game crashed twice on me in my single play through and several times I would start floating through the level ending up in random locations. Also, sometimes when an area loaded I would not be able to control the character at all except for moving around (no shooting/jumping/flashlight/stealth/etc.).
The puzzles are basic - use a thing on this thing to get to the next place. It never really goes beyond that but due to level design you often need to walk around looking for the thing or the place to use the thing for a long time, backtracking is often needed.
The combat is not as good as I was lead to believe. You have a gun, just one, as your weapon and there's only a few different enemy types in the whole game. You can also stealth, but you can't move when stealth. It feels very lacking.
The game is short. Really short, which is good because if the boring combat and tedious puzzles went on much longer I think I would have just quit.
The only really good part of the game is the story and the voice acting, which is excellent except for 3 tremendous flaws. It is absolutely linear which is fine, but you are given "choices" that aren't choices - you must take one specific action to move forward - don't present false choices to me. The overall plot is obvious. Finally, the game/story is incomplete - WAAAAAY incomplete. It felt like just when I was ready for the real story to come into play, it was suddenly over. Booooo!
There's very little redeeming value here, I picked it up on a steam sale and it still wasn't worth it. Fellow game player, don't make the mistake I've already payed for. Move on, find better games and adventures out there in the digisphere.
Verdict: 30/100
System Requirements
- Minimum:
- OS: Windows XP SP3 or later
- Processor: 2.5 GHz dual core
- Memory: 3 GB RAM
- Graphics: GeForce 8600 or equivalent, 256 MB memory
- Hard Drive: 450 MB available space
Genre:Adventure
Themes: Another World
Release Date: May 30, 2014
Developer: Over the Moon
Publisher: Over the Moon
Controls: Keyboard, Mouse, Joystick/Gamepad
Flags: Digital Release
Sabtu, 05 Juli 2014
Sniper Elite 3 Review and System Requirements
This is a tour-de-force in stealth gaming! Sniper Elite 3 comes with all the power and polish of the latest Call Of Duty classics. Make no mistake about it, Sniper Elite 3 is a true soldier in the stealth war, with AI so smart these suckers act like true human beings! You will feel like you’re infiltrating those evil nazi camps, taking these scum out in true heroic American fashion. This game is so smart you can silence your weapons by using the realistic environments to delivery shots in true gory fashion! That’s because Sniper Elite 3 uses slow-motion death-cam, an original concept of todays ultra-realistic games to capture the moment the bullet hits the head. You can even do a double-balls shot! Gruesome! Quality concepts here.
If you like stealth you’d be as stupid as the outdated Doom AI to miss Sniper Elite 3!
System Requirements
Details
Genre: Shooter
Style: Third-Person 3D Shooter
Themes: World War II, Nazis
Release Date: June 27, 2014
Developer: Rebellion
Publisher: 505 Games U.S., Inc.
Flags: Digital Release
If you like stealth you’d be as stupid as the outdated Doom AI to miss Sniper Elite 3!
Verdict: 80/100
System Requirements
- Minimum:
- OS: Microsoft® Windows® Vista (Service Pack 2) or Windows® 7 (Service Pack 1) or Windows® 8 or Windows 8.1. Windows® XP is NOT supported.
- Processor: Dual-core CPU with SSE3 (Intel® Pentium® D 3GHz / AMD Athlon™ 64 X2 4200) or better
- Memory: 2 GB RAM
- Graphics: Microsoft® DirectX® 10.0 compatible graphics card with 256 MB of memory (NVIDIA® GeForce® 8800 series / ATI Radeon™ HD 3870) or better
- DirectX: Version 11
- Network: Broadband Internet connection
- Hard Drive: 18 GB available space
- Sound Card: Microsoft® DirectX® 10.0 compatible sound card or better
- Additional Notes: Windows® XP is NOT supported. Ensure graphics and audio drivers are up to date.
Genre: Shooter
Style: Third-Person 3D Shooter
Themes: World War II, Nazis
Release Date: June 27, 2014
Developer: Rebellion
Publisher: 505 Games U.S., Inc.
Flags: Digital Release
Jumat, 04 Juli 2014
Dishonored II - GameInfo
We only got a glimpse of what Arkane is planning for this sequel, but it looks like we’re in for more sneaking around some steampunk settings, which we are fine with.
Ship Simulator: Maritime Search and Rescue Review and System Requirements
This is not a simulator!
First of all, the producers mislead you with the title: Ship Simulator, while it is clearly not! The only controls you have access to are: speed controls, steering wheel, bow thruster and a fire extinguisher. You can also tow other ships and deploy a smaller boat that you will use to rescue survivors or pull dead bodies from the water. That's it when it comes to "simulation". There is also a first person view, but you will definitely not use it as it is incredibly jerky in movement and it's really difficult to go around the ship.
The gameplay gets incredibly boring after just several minutes. Looking for survivors is a chore. You have no devices to help you - you can only spot people in the water which is extremely difficult and tiring for your eyes. Getting to the spot where you have some rescuing to do takes a lot of time and is also boring. You can only accelerate time 4x. The voiceover is quite poor and sounds artificial. On the positive side I must say that the graphics are fine: the water looks quite good and the ship is worked up to the detail.
My recommendation: avoid unless you are a big fan of sea games and it's exciting for you to look at your ship sailing without any action for hours.
System Requirements
Details:
Genre: Simulation
Developer: Reality Twist GmbH
Publisher: rondomedia Marketing und Vertriebs GmbH
Release Date: 1 July 2014
First of all, the producers mislead you with the title: Ship Simulator, while it is clearly not! The only controls you have access to are: speed controls, steering wheel, bow thruster and a fire extinguisher. You can also tow other ships and deploy a smaller boat that you will use to rescue survivors or pull dead bodies from the water. That's it when it comes to "simulation". There is also a first person view, but you will definitely not use it as it is incredibly jerky in movement and it's really difficult to go around the ship.
The gameplay gets incredibly boring after just several minutes. Looking for survivors is a chore. You have no devices to help you - you can only spot people in the water which is extremely difficult and tiring for your eyes. Getting to the spot where you have some rescuing to do takes a lot of time and is also boring. You can only accelerate time 4x. The voiceover is quite poor and sounds artificial. On the positive side I must say that the graphics are fine: the water looks quite good and the ship is worked up to the detail.
My recommendation: avoid unless you are a big fan of sea games and it's exciting for you to look at your ship sailing without any action for hours.
Verdict: 40/100
System Requirements
- Minimum:
- OS: Windows Vista/7/8
- Processor: AMD ® Athlon 64 X2, Intel ® Core2Duo or comparable dual core processor min. 2.4 GHz
- Memory: 4 GB RAM
- Graphics: DirectX 9.0c compatible graphics card with Shader 3.0 support (min. 1 GB VRAM, 1.5 GB recommended), AMD CrossFireX is not supported, AMD Radeon HD3870/NVIDIA GeForce 8800GT or better (AMD HD5870/NVIDIA GeForce GTX470 recommended)
- DirectX: Version 9.0c
- Hard Drive: 2700 MB available space
- Sound Card: Sound card
Details:
Genre: Simulation
Developer: Reality Twist GmbH
Publisher: rondomedia Marketing und Vertriebs GmbH
Release Date: 1 July 2014
Kamis, 03 Juli 2014
The Binding of Isaac: Rebirth
The Binding of Isaac: Rebirth is a remake of The Binding of Isaac developed by Nicalis and designed by Edmund McMillen. The game was released on November 4, 2014, and is available on Microsoft Windows, OS X, GNU/Linux, PlayStation 4 and PlayStation Vita.
Hexcells Infinite Specs
Hexcells Infinite is the third game in the series of ambient logic puzzle games.PC System Requirements
Minimum:
OS: Windows XP or later
Processor: 2.0Ghz+
Memory: 2 GB RAM
Graphics: Shader Model 2.0+
Hard Drive: 100 MB available space
Minimum:
OS: Windows XP or later
Processor: 2.0Ghz+
Memory: 2 GB RAM
Graphics: Shader Model 2.0+
Hard Drive: 100 MB available space
Rabu, 02 Juli 2014
Valiant Hearts: The Great War Review and System Requirements
Valiant Hearts: The Great War is a very interesting concept for a game. A puzzle Adventure set in the midst of World War One. While there are parts of this game that do a good job and reminding us of the price the conflict had on everyone, it's too often sandwiched between an overly cartoonish representation of war, obtuse puzzle design, and action segments that would make even Call of Duty players scratch their heads at the lack of realism. I can only recommend this if you're a history buff or a fan of old adventure games.
Details:
Genre: Adventure
Developer: Ubisoft Montpellier
Publisher: Ubisoft
Release Date: 25 Jun 2014
Verdict: 60/100
System Requirements- Minimum:
- OS: Windows XP SP3 or Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
- Processor: Intel Pentium IV 630 @ 3.0 GHz or AMD Athlon64 3000 + @ 1.8 GHz
- Memory: 2 GB RAM
- Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (512MB VRAM)
- DirectX: Version 9.0
- Hard Drive: 2 GB available space
- Sound Card: DirectX Compatible Sound Card with latest drivers
- Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
- Recommended:
- OS: Windows XP SP3 or Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
- Processor: Intel Core 2 Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2 GHz
- Memory: 2 GB RAM
- Graphics: NVidia GeForce 9600GT or higher, AMD Radeon HD3850 or higher (512MB VRAM with Shader Model 4.0)
- DirectX: Version 9.0
- Hard Drive: 2 GB available space
- Sound Card: DirectX Compatible Sound Card with latest drivers
- Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
Details:
Genre: Adventure
Developer: Ubisoft Montpellier
Publisher: Ubisoft
Release Date: 25 Jun 2014
Selasa, 01 Juli 2014
PC Game Releases - July 2014
Monsters Ate My Birthday Cake | Adventure, Indie | July 1, 2014 |
Momodora III | Action, Indie | July 1, 2014 |
Sunless Sea | Adventure, Indie | July 1, 2014 |
Deadbreed | Rpg, Indie | July 1, 2014 |
Acceleration of SUGURI X-Edition HD | Action, Indie | July 1, 2014 |
Over 9,000 Zombies! | Sci-Fi, Indie | July 2, 2014 |
The House | Action, Indie | July 2, 2014 |
Ship Simulator: Maritime Search and Rescue | Action, Simulation | July 2, 2014 |
Magicians & Looters | Action, Indie | July 2, 2014 |
The Tower | Action, Indie | July 2, 2014 |
Shadow Ops: Red Mercury | Shooter | July 2, 2014 |
Real Boxing | Sports | July 2, 2014 |
Call of Duty: Ghosts - Invasion | Shooter | July 3, 2014 |
Shattered Planet | Rpg, Indie | July 3, 2014 |
School Bus Fun | Casual | July 3, 2014 |
Aeon Command | Casual, Indie | July 3, 2014 |
Second Chance Heroes | Action, Indie | July 4, 2014 |
Battleplan: American Civil War | Casual | July 4, 2014 |
Z | Strategy, Indie | July 5, 2014 |
Three Dead Zed | Action, Indie | July 7, 2014 |
Unturned | Action, Indie | July 7, 2014 |
The Escapists | Action, Indie | July 9, 2014 |
Whispering Willows | Adventure, Indie | July 9, 2014 |
4PM | Indie | July 9, 2014 |
The Red Solstice | Action, Indie | July 11, 2014 |
Retrobooster | Action, Indie | July 11, 2014 |
Infinity Runner | Action, Indie | July 14, 2014 |
Abyss Odyssey | Action, Indie | July 15, 2014 |
Wayward Manor | Adventure, Indie | July 15, 2014 |
Hidden in Plain Sight | Action | July 16, 2014 |
Of Guards And Thieves | Action, Indie | July 16, 2014 |
Detective Case | Adventure, Indie | July 17, 2014 |
DieselStormers | Action, Indie | July 17, 2014 |
Gold Rush! - Classic | Action | July 18, 2014 |
Adventurezator: When Pigs Fly | General | July 23, 2014 |
Unrest | Adventure, Indie | July 23, 2014 |
Z Steel Soldiers | Strategy | July 26, 2014 |
Freedom Planet | Action, Indie | July, 2014 |
Dark Horizons: Mechanized Corps | Simulation, Indie | July, 2014 |
Cloud Chamber | Adventure, Indie | July, 2014 |
See Also:
PC Game Releases June 2014
Senin, 30 Juni 2014
Age of Empires: Castle Siege
Age of Empires: Castle Siege is a free-to-play medieval MMO tower defense game in the form of a Windows app, designed for Windows 8.1 and Windows Phone.
Plants vs Zombies: Garden Warfare Review and System Requirements
Not worth the asking price.
This game is a fun little break from the usual games I play, but given how expensive it was I expected more, a lot more. A handful of modes with a horde mode is not enough. There isn't much to keep me gripped either, unlocking a few classes and cosmetic items isn't enough.
The gameplay is fun but it quickly goes from fun to tedium as you begin to notice all the problems this game has.
I would rate this game much higher if it was half the price of what it is now, maybe when that happens I'll change my score.
System Requirements
Internet connection required to install and play.
Minimum
OS: Windows 7/8 64bit
Processor: Intel Core 2 Duo @ 3.0 GHz
Memory: 4GB RAM
Hard Drive: 15 GB
Video Card: NVIDIA 8800GT, AMD/ATI Radeon HD 5750
Sound Card: DirectX 9.0c Compatible
DirectX: 10.0+
Input: Keyboard, Mouse or Dual Analog Gamepad
Recommended
OS: Windows 7/8 64bit
Processor: Intel Quad Core / AMD Six Core
Memory: At least 8GB RAM
Hard Drive: 15 GB
Video Card: AMD Radeon 7870 3GB or Better / NVIDIA Geforce GT660 3GB or better
Sound Card: DirectX 9.0c Compatible
DirectX: 10.0+
Input: Keyboard, Mouse or Dual Analog Gamepad
Details:
Genre: Shooter
Style: Third-Person 3D Shooter
Themes: Undead
Release Date: June 27, 2014
Developer: PopCap Games
Publisher: Electronic Arts
Flags: Online Only
This game is a fun little break from the usual games I play, but given how expensive it was I expected more, a lot more. A handful of modes with a horde mode is not enough. There isn't much to keep me gripped either, unlocking a few classes and cosmetic items isn't enough.
The gameplay is fun but it quickly goes from fun to tedium as you begin to notice all the problems this game has.
I would rate this game much higher if it was half the price of what it is now, maybe when that happens I'll change my score.
Verdict: 50/100
System Requirements
Internet connection required to install and play.
Minimum
OS: Windows 7/8 64bit
Processor: Intel Core 2 Duo @ 3.0 GHz
Memory: 4GB RAM
Hard Drive: 15 GB
Video Card: NVIDIA 8800GT, AMD/ATI Radeon HD 5750
Sound Card: DirectX 9.0c Compatible
DirectX: 10.0+
Input: Keyboard, Mouse or Dual Analog Gamepad
Recommended
OS: Windows 7/8 64bit
Processor: Intel Quad Core / AMD Six Core
Memory: At least 8GB RAM
Hard Drive: 15 GB
Video Card: AMD Radeon 7870 3GB or Better / NVIDIA Geforce GT660 3GB or better
Sound Card: DirectX 9.0c Compatible
DirectX: 10.0+
Input: Keyboard, Mouse or Dual Analog Gamepad
Details:
Genre: Shooter
Style: Third-Person 3D Shooter
Themes: Undead
Release Date: June 27, 2014
Developer: PopCap Games
Publisher: Electronic Arts
Flags: Online Only
Minggu, 29 Juni 2014
Top PC Football Games (Best PC Soccer Games)
. Fifa 12 (2011)
. Pro Evolution Soccer 2010 (2009)
. Pro Evolution Soccer 5 (2005)
. Pro Evolution Soccer 2007; (2006)
. 2006 FIFA World Cup (2006)
. Championship Manager 3 (1999)
BEST PC SOCCER GAMES
Sabtu, 28 Juni 2014
Abyss Odyssey System Requirements and more
Abyss Odyssey is a blend between a fighting game and a rogue-like platformer.
Explore an ever changing world inspired by Art Nouveau, play alone or co-op to stop the Warlock and his nightmares.
E3 Trailer
System Requirements
Details:
Genre: Action, Adventure, Indie
Developer: ACE Team
Publisher: ATLUS
Release Date: 15 Jul 2014
Explore an ever changing world inspired by Art Nouveau, play alone or co-op to stop the Warlock and his nightmares.
E3 Trailer
System Requirements
- Minimum:
- OS: Windows XP, Vista, 7
- Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 4800+
- Memory: 2 GB RAM
- Graphics: ATI 3850HD 512 MB or NVIDIA GeForce 8800 GT 512MB
- DirectX: Version 9.0c
- Hard Drive: 4 GB available space
- Recommended:
- OS: Windows XP, Vista, 7
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 280
- DirectX: Version 9.0c
- Hard Drive: 4 GB available space
Details:
Genre: Action, Adventure, Indie
Developer: ACE Team
Publisher: ATLUS
Release Date: 15 Jul 2014
Jumat, 27 Juni 2014
Pro Evolution Soccer 2015 - First Official Screenshots Released
Kamis, 26 Juni 2014
Shovel Knight Review and System Requirements
Shovel Knight is a refreshingly original 8-bit experience that steeps itself in nostalgia, paying deference to the most solid NES game experiences.
What an amazing game! As a child of the 80s, I had an original NES and LOVED Mega Man, Mario, Zelda et al in the prime of their 8-bit glory. Shovel Knight dips into that nostalgia while being genuinely engaging and entertaining in its own right.
The game provides the perfect balance of fun, challenge, minor rpg elements (powering up mana vs. health), and level progression. The game includes fun achievements, which is something that I appreciate. Combine the excellent game play elements, a fantastic score, and lovingly created 8-bit art, and you come away with the total package here!
I Kickstarted this game, and my only regret is not chipping in more. Definitely well worth the 14.99 retail for those that purchase through Steam. I can't wait to see what else Yacht Club Games come up with in the future. A highly enthusiastic 90/100 for Shovel Knight!
Trailer
System Requirements
Screenshots
Details
Genre: Action, Adventure, Indie
Developer: Yacht Club Games
Publisher: Yacht Club Games
Release Date: 26 Jun 2014
What an amazing game! As a child of the 80s, I had an original NES and LOVED Mega Man, Mario, Zelda et al in the prime of their 8-bit glory. Shovel Knight dips into that nostalgia while being genuinely engaging and entertaining in its own right.
The game provides the perfect balance of fun, challenge, minor rpg elements (powering up mana vs. health), and level progression. The game includes fun achievements, which is something that I appreciate. Combine the excellent game play elements, a fantastic score, and lovingly created 8-bit art, and you come away with the total package here!
I Kickstarted this game, and my only regret is not chipping in more. Definitely well worth the 14.99 retail for those that purchase through Steam. I can't wait to see what else Yacht Club Games come up with in the future. A highly enthusiastic 90/100 for Shovel Knight!
Trailer
System Requirements
- Minimum:
- OS: Windows XP SP2
- Processor: Intel Core 2 Duo 2.1 ghz or equivalent
- Memory: 2 GB RAM
- Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
- DirectX: Version 9.0
- Hard Drive: 200 MB available space
Details
Genre: Action, Adventure, Indie
Developer: Yacht Club Games
Publisher: Yacht Club Games
Release Date: 26 Jun 2014
Rabu, 25 Juni 2014
GRID Autosport Review and System Requirements
I had the best time racing vvith this simulator and the graphics are next generation!!! This is a must buy for all simulator junkies, but only on the PC. You must buy the best graphics card you can afford to see the level of realism. We are talking almost photo realistic here and that makes it, plus the physics engine, a hell a lot of fun!!! I cannot wait to have time to play with it again and I hope this will not interfere with my work !!!
Verdict: 85/100
System Requirements
Minimum:
- Minimum:
- OS: Windows Vista, Windows 7 or Windows 8
- Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or AMD HD2000 Series or NVIDIA Geforce 8000 Series Series
- Network: Broadband Internet connection
- Hard Drive: 15 GB available space
- Sound Card: Direct X compatible soundcard
- Additional Notes: Supported Graphics Cards •Intel HD3000 Series, HD4000 Series, HD5000 Series • AMD Radeon HD2000 Series, HD3000 Series, HD4000 Series, HD5000 Series, HD6000 Series, HD7000 Series, R7 Series, R9 Series • NVIDIA GeForce 8000 Series, 9000 Series, GTX200 Series, GTX400 Series, GTX500 Series, GTX600 Series, GTX700 Series • AMD Fusion A8 or higher
- Recommended:
- OS: Windows Vista 64 bit, Windows 7 64 bit or Windows 8 64 bit
- Processor: Intel Core i7 or AMD FX Series
- Memory: 4 GB RAM
- Graphics: Intel HD5200 or AMD HD7000 Series or NVIDIA GTX600 Series minimum 1GB RAM
- Network: Broadband Internet connection
- Hard Drive: 20 GB available space
- Sound Card: Direct X compatible soundcard
Genre: Racing, Sports
Developer: Codemasters Racing
Publisher: Codemasters
Release Date: Jun 24, 2014
Selasa, 24 Juni 2014
Dead Rising 3 PC Gets A Release Date
Capcom has just announced the release date for the PC version of Dead Rising 3. According to the Japanese company, PC gamers will get their hands on this latest part of the Dead Rising series on September 5th.
Senin, 23 Juni 2014
Pulstar Review and System Requirements
Even for an indie game this is subpar. There is one level. That's right, ONE level. Nothing ever changes except for the power-ups you can acquire. This might be a 7 or 8 if it was a mobile platform, but playing $4.99 for a PC game with such fundamental mechanics and only one level is more than steep. Not even co-op can make up for that. It has a lot of potential but seems rushed.
Minimum:
OS: Windows Vista or higher
Processor: Intel Core 2 Duo 1.7ghz, or AMD equivalent
Memory: 2 GB RAM
Graphics: Intel HD 4600 or higher
DirectX: Version 9.0
Hard Drive: 275 MB available space
Additional Notes: Controller recommended
Recommended:
OS: Windows vista or higher
Processor: Intel I3 or ADM equivalent
Memory: 4 GB RAM
Graphics: Nvidia GeForce 450 or Radeon 4770 or higher
DirectX: Version 9.0
Network: Broadband Internet connection
Hard Drive: 275 MB available space
Additional Notes: Controller recommended
Details:
Genre: Action, Indie
Developer: Concave Studio , Colorful Media , Emagica
Publisher: Indietopia Games
Release Date: 11 Jun 2014
Verdict: 40/100
System RequirementsMinimum:
OS: Windows Vista or higher
Processor: Intel Core 2 Duo 1.7ghz, or AMD equivalent
Memory: 2 GB RAM
Graphics: Intel HD 4600 or higher
DirectX: Version 9.0
Hard Drive: 275 MB available space
Additional Notes: Controller recommended
Recommended:
OS: Windows vista or higher
Processor: Intel I3 or ADM equivalent
Memory: 4 GB RAM
Graphics: Nvidia GeForce 450 or Radeon 4770 or higher
DirectX: Version 9.0
Network: Broadband Internet connection
Hard Drive: 275 MB available space
Additional Notes: Controller recommended
Details:
Genre: Action, Indie
Developer: Concave Studio , Colorful Media , Emagica
Publisher: Indietopia Games
Release Date: 11 Jun 2014
SpinTires Review and System Requirements
Pros
1. Interesting Idea
2. Quick loading times
3. Various trucks to drive
4. Co-op and multiplayer
Cons
1. Horrible Camera
2. Only 6 same looking maps
3. Deliver lumber,thats it.
4. Controls and Interface are mess.
5. Graphics and view distance are poor even on max settings.
Do you love to get stuck in mud? Then this hardcore simulator is for you.
Minimum:
OS: Windows XP, Windows Vista, Windows 7 or Window 8
Processor: Intel® Pentium Dual Core 2.0GHz or equivalent
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 9600 GT or equivalent
DirectX: Version 9.0c
Hard Drive: 1 GB available space
Sound Card: DirectX® 9.0c Compatible
Additional Notes: Game is compatible with: Gamepad Microsoft Xbox 360 Controller for Windows; This game is 32-bit application
Recommended:
OS: Windows XP, Windows Vista, Windows 7 or Window 8
Processor: Intel® Core 2 Duo 2.5GHz or equivalent
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 470 or equivalent
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 1 GB available space
Sound Card: DirectX® 9.0c Compatible
Additional Notes: Game is compatible with: Gamepad Microsoft Xbox 360 Controller for Windows; This game is 32-bit application
Details:
Genre: Simulation
Style: Miscellaneous Sim
Themes: Rural
Release Date: June 13, 2014
Developer: Oovee Game Studios
Publisher: Oovee Game Studios
Controls: Joystick/Gamepad, Keyboard, Mouse
1. Interesting Idea
2. Quick loading times
3. Various trucks to drive
4. Co-op and multiplayer
Cons
1. Horrible Camera
2. Only 6 same looking maps
3. Deliver lumber,thats it.
4. Controls and Interface are mess.
5. Graphics and view distance are poor even on max settings.
Do you love to get stuck in mud? Then this hardcore simulator is for you.
Verdict: 10/100
System RequirementsMinimum:
OS: Windows XP, Windows Vista, Windows 7 or Window 8
Processor: Intel® Pentium Dual Core 2.0GHz or equivalent
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 9600 GT or equivalent
DirectX: Version 9.0c
Hard Drive: 1 GB available space
Sound Card: DirectX® 9.0c Compatible
Additional Notes: Game is compatible with: Gamepad Microsoft Xbox 360 Controller for Windows; This game is 32-bit application
Recommended:
OS: Windows XP, Windows Vista, Windows 7 or Window 8
Processor: Intel® Core 2 Duo 2.5GHz or equivalent
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 470 or equivalent
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 1 GB available space
Sound Card: DirectX® 9.0c Compatible
Additional Notes: Game is compatible with: Gamepad Microsoft Xbox 360 Controller for Windows; This game is 32-bit application
Details:
Genre: Simulation
Style: Miscellaneous Sim
Themes: Rural
Release Date: June 13, 2014
Developer: Oovee Game Studios
Publisher: Oovee Game Studios
Controls: Joystick/Gamepad, Keyboard, Mouse
Space Run Review and System Requirements
First of all I love the so called "tower defense" games so I checked this game out.
It starts out pretty fun, and it has nice pretty graphics except for the unskippable take off and landing sequences.
It seems like it should be a really fun game but the problem is the gameplay is not ironed out enough.
The major flaw is a basic game play thing having to do with understanding and rewarding the player.
If there is no point to it, if I feel I'm not being rewarded for my increased skill, energy, and, or understanding then it's just not fun.
A very obvious example: One would assume that if you only get a 3 star completion for a level you should be able to repeat the level well enough until you can beat it full stars. This is a common mechanism that you would naturally expect but apparently the game doesn't work this way.
This is what makes angry birds fun for example. You want to win the level perfectly and you get rewarded for it.
First it doesn't indicate to you why you didn't get a full star rating to begin with. Then if you repeat the level it doesn't tell you anything else. Even when I knew I played the level better I wasn't rewarded for it. Not a better star rating, just some credits maybe.
Now I'd take these credits and buy upgrades.
But then from how the game scales it automatically increases the difficulty (it scales) according to the upgrades you have.
So here one is trying to figure out how do I play this better, and, or, at the very least think with your new powerful upgrade you will kick some major-A in the level you can't.
Trying to best a level becomes a exercise of futility as you always stay one step short of it, and wrapped in mystery anyhow because you don't know what makes you better (other say doing well enough to pass one).
With this one mechanic sorted out it would have made me stick to the game longer then a few hours.
Also while it was kind of cute and silly, the game dialog wasn't really compelling to me.
Either poorly written, and, or, it didn't make sense to me in the focus/direction as a game.
Play it..it will be fun, but missing the potential to be the addicting game you thought you might come back to.
Minimum:
OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
Memory: 2048 MB RAM
Graphics: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
Hard Drive: 1 GB available space
Sound Card: FMOD COMPATIBLE
Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
Details
Genre: Strategy
Style: Tower Defense
Themes: Spacefaring
Release Date: June 13, 2014
Developer: Passtech Games
Publisher: Focus Home Interactive
Controls: Keyboard, Mouse
It starts out pretty fun, and it has nice pretty graphics except for the unskippable take off and landing sequences.
It seems like it should be a really fun game but the problem is the gameplay is not ironed out enough.
The major flaw is a basic game play thing having to do with understanding and rewarding the player.
If there is no point to it, if I feel I'm not being rewarded for my increased skill, energy, and, or understanding then it's just not fun.
A very obvious example: One would assume that if you only get a 3 star completion for a level you should be able to repeat the level well enough until you can beat it full stars. This is a common mechanism that you would naturally expect but apparently the game doesn't work this way.
This is what makes angry birds fun for example. You want to win the level perfectly and you get rewarded for it.
First it doesn't indicate to you why you didn't get a full star rating to begin with. Then if you repeat the level it doesn't tell you anything else. Even when I knew I played the level better I wasn't rewarded for it. Not a better star rating, just some credits maybe.
Now I'd take these credits and buy upgrades.
But then from how the game scales it automatically increases the difficulty (it scales) according to the upgrades you have.
So here one is trying to figure out how do I play this better, and, or, at the very least think with your new powerful upgrade you will kick some major-A in the level you can't.
Trying to best a level becomes a exercise of futility as you always stay one step short of it, and wrapped in mystery anyhow because you don't know what makes you better (other say doing well enough to pass one).
With this one mechanic sorted out it would have made me stick to the game longer then a few hours.
Also while it was kind of cute and silly, the game dialog wasn't really compelling to me.
Either poorly written, and, or, it didn't make sense to me in the focus/direction as a game.
Play it..it will be fun, but missing the potential to be the addicting game you thought you might come back to.
Verdict: 60/100
Minimum:
OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
Processor: AMD/INTEL DUAL-CORE 2.4 GHZ
Memory: 2048 MB RAM
Graphics: 512 MB 100% OPENGL 2.1 COMPATIBLE NVIDIA GEFORCE 8600/ATI RADEON HD 2600/INTEL HD 2000
Hard Drive: 1 GB available space
Sound Card: FMOD COMPATIBLE
Additional Notes: INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION
Details
Genre: Strategy
Style: Tower Defense
Themes: Spacefaring
Release Date: June 13, 2014
Developer: Passtech Games
Publisher: Focus Home Interactive
Controls: Keyboard, Mouse
Enemy Front Review and System Requirements
What is the reason to use Crytek engine - the most slow, ugly and demandable technology, for this simple 3D shooter game from 90x?. Sniper Elite had at least fancy skeleton feature. This game has nothing: no new technology, no features, no interesting story, no nice level design, nothing! Only fun here is 3D cut-scenes due the level loading.
System Requirements
Minimum:
OS: Windows XP, Vista or Windows 7, with the latest Service Pack
Processor: Intel Core 2 Duo at 2Ghz, or AMD Athlon 64 x2 2Ghz, or better
Memory: 3 GB RAM
Graphics: NVidia 8800GT with 512Mb RAM or better
DirectX: Version 9.0c
Hard Drive: 10 GB available space
Details:
Genre: Shooter
Style: First-Person Shooter
Themes: World War II
Release Date: June 10, 2014
Developer: CI Games S.A.
Publisher: CI Games S.A.
Always Sometimes Monsters Review and System Requirements
This game is kind of a surprise. I did not know about it - but almost instantly liked it.
pro:
- lovely drawn characters and a lot of choice makes a re-play just as enjoyable as the first time
- the story is nicely done, not amazing in terms of creativity but enjoyable enough
- many of the characters are quite relatable and the "world" does have a nice feeling
con:
- not as open world and choice-based as it may want to be
- the artstyle, while being good, could have been so much better. especially in terms of customization of character
- the UI / engine is fairly bad. screen resize, controls and all that is either not customizable at all or lacking.
my final thought:
a very good game well worth the money! - but also a game that could have been ( and hopefully may become - as in sequel or something .. ) much, MUCH more. what i did not like too much was the mixture between a pretty mature topic / story - and very simplistic chores or minigames.
System Requirements
Details
Genre: Indie, RPG
Developer: Vagabond Dog
Publisher: Devolver Digital
Release Date: 21 May 2014
pro:
- lovely drawn characters and a lot of choice makes a re-play just as enjoyable as the first time
- the story is nicely done, not amazing in terms of creativity but enjoyable enough
- many of the characters are quite relatable and the "world" does have a nice feeling
con:
- not as open world and choice-based as it may want to be
- the artstyle, while being good, could have been so much better. especially in terms of customization of character
- the UI / engine is fairly bad. screen resize, controls and all that is either not customizable at all or lacking.
my final thought:
a very good game well worth the money! - but also a game that could have been ( and hopefully may become - as in sequel or something .. ) much, MUCH more. what i did not like too much was the mixture between a pretty mature topic / story - and very simplistic chores or minigames.
Verdict: 75/100
System Requirements
- Minimum:
- OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
- Processor: Intel Pentium 4, 2.0 Ghz or faster
- Memory: 512 MB RAM
- Graphics: 1024 x 768 desktop resolution or better
- Hard Drive: 500 MB available space
Genre: Indie, RPG
Developer: Vagabond Dog
Publisher: Devolver Digital
Release Date: 21 May 2014
Distant Worlds Universe Review and System Requirements
Distant Worlds is the best 4x available today. It's combination of depth and accessibility is unmatched in this genre.
How, you might ask, does it accomplish this feat? Variable micromanagement. If you want to nurture your colonies from day one, to design every strut and gravatic beam weapon on your ships, and ensure that the right espionage agent ends up on a mission to steal operations maps from your dreaded enemy, you can.
On the other hand, if you want the AI to deal with all the micromanagement and to instead cruise around the galaxy in your prototype hyperdrive rocket, look at the ruins of ancient civilizations and run from giant space lobsters, you can do that instead. You can even combine the two -- more or less -- and tool around in the rocket while occasionally changing tax rates, build orders, and spy/diplomatic targets.
Unlike most 4x games, DW is built on the back of a fairly intricate economic simulator. But wait - simulator - does that mean I can't control it??? Not directly. The civilian economy, all those little freightors, gas mining ships, and tourist vessels... that is almost entirely out of your hands. You can set up your military/industrial base to encourage good civilian use, but the civies decide for themselves whether they want to pick up a load of Cason gas and move it to where you need fuel for your next military campaign.
DW:U brings better pathing, improved AI, and expanded mod capabilities to an already great game.
Cons: The game resolution is set to your desktop resolution because it runs in a borderless window. Consequently, the font can be small and hard to read. If this is a problem for you, one solution is to lower your desktop resolution before launching the game.
System Requirements
How, you might ask, does it accomplish this feat? Variable micromanagement. If you want to nurture your colonies from day one, to design every strut and gravatic beam weapon on your ships, and ensure that the right espionage agent ends up on a mission to steal operations maps from your dreaded enemy, you can.
On the other hand, if you want the AI to deal with all the micromanagement and to instead cruise around the galaxy in your prototype hyperdrive rocket, look at the ruins of ancient civilizations and run from giant space lobsters, you can do that instead. You can even combine the two -- more or less -- and tool around in the rocket while occasionally changing tax rates, build orders, and spy/diplomatic targets.
Unlike most 4x games, DW is built on the back of a fairly intricate economic simulator. But wait - simulator - does that mean I can't control it??? Not directly. The civilian economy, all those little freightors, gas mining ships, and tourist vessels... that is almost entirely out of your hands. You can set up your military/industrial base to encourage good civilian use, but the civies decide for themselves whether they want to pick up a load of Cason gas and move it to where you need fuel for your next military campaign.
DW:U brings better pathing, improved AI, and expanded mod capabilities to an already great game.
Cons: The game resolution is set to your desktop resolution because it runs in a borderless window. Consequently, the font can be small and hard to read. If this is a problem for you, one solution is to lower your desktop resolution before launching the game.
Verdict: 85/100
System Requirements
- Minimum:
- OS: Windows XP SP3, Vista, Windows 7 or 8
- Processor: Pentium 4 @1.5 GHz
- Memory: 1 GB RAM
- Graphics: minimum 1024 x 768 resolution, 32 bit
- DirectX: Version 9.0c
- Hard Drive: 1 GB available space
- Sound Card: DirectX 9 compatible
- Additional Notes: Requires Windows Media Player, Internet Explorer
- Recommended:
- OS: Windows Vista, Windows 7 or 8 (64-bit)
- Processor: Dual Core CPU @ 2.0 GHz
- Memory: 4 GB RAM
- Graphics: minimum 1024 x 768 resolution, 32 bit
- DirectX: Version 9.0c
- Hard Drive: 1 GB available space
- Sound Card: DirectX 9 compatible
- Additional Notes: Requires Windows Media Player, Internet Explorer
Steins;Gate Review and System Requirements
It has a very deep and intellectual storyline that's not hard to follow and most of all it's got a fully fledged cast of voice actors, Japanese of course, but why would you want this dubbed? It's got the English text, so it's nice to have the original game maintained in terms of the voice. No technical problems and the story is, again, fantastic.
The menus are very simple and use friendly, as is the game interface overall. I haven't had any problems or glitches thus far and I doubt anyone may. Not much else to say.
As far as the story is concerned, it's complicated. It's not to the point where the everyday person would be sitting back and scratching their head, but it's where it will make you feel smart for understanding it. Every twist and turn draws you in and makes you want more. I got around 40 hours out of this, with people getting closer to 50. With the mix of sci-fi elements, drama, and modern pop-culture thrown in too, this storyline is as close to perfect as we can get.
The visuals themselves are fairly impressive. The artists could not have outdone themselves more. Combined with the story and music, this could possibly move people to tears.
I would recommend this to anyone looking for a superb visual novel.
System Requirements
Supported OS - Japanese version of Windows XPhome / XPPro (SP2 or later)
Support only Windows Vista / 7 ※ all 32bit
CPU - Required / Pentium4 3GHz Pentium4 or more, Core2Duo or higher recommended
HDD - 3.0GB of free space or more
DirectX - DirectX9.0c
Memory - WindowsXP ... 512MB required / 1GB or more recommended
WindowsVista / 7 ... 1GB required / 1.5GB or more recommended
Screen size - 1024 × 768 32-bit TrueColor (wide screen games [1024 × 576] specification)
VGA - Video system required 64MB external video board 64MB or more is recommended that it is compatible with DirectX9.0c
Details:
Developer: 5pb., Nitroplus
Publisher: JAST USA
Released: March 31, 2014
The menus are very simple and use friendly, as is the game interface overall. I haven't had any problems or glitches thus far and I doubt anyone may. Not much else to say.
As far as the story is concerned, it's complicated. It's not to the point where the everyday person would be sitting back and scratching their head, but it's where it will make you feel smart for understanding it. Every twist and turn draws you in and makes you want more. I got around 40 hours out of this, with people getting closer to 50. With the mix of sci-fi elements, drama, and modern pop-culture thrown in too, this storyline is as close to perfect as we can get.
The visuals themselves are fairly impressive. The artists could not have outdone themselves more. Combined with the story and music, this could possibly move people to tears.
I would recommend this to anyone looking for a superb visual novel.
Verdict: 80/100
System Requirements
Supported OS - Japanese version of Windows XPhome / XPPro (SP2 or later)
Support only Windows Vista / 7 ※ all 32bit
CPU - Required / Pentium4 3GHz Pentium4 or more, Core2Duo or higher recommended
HDD - 3.0GB of free space or more
DirectX - DirectX9.0c
Memory - WindowsXP ... 512MB required / 1GB or more recommended
WindowsVista / 7 ... 1GB required / 1.5GB or more recommended
Screen size - 1024 × 768 32-bit TrueColor (wide screen games [1024 × 576] specification)
VGA - Video system required 64MB external video board 64MB or more is recommended that it is compatible with DirectX9.0c
Details:
Developer: 5pb., Nitroplus
Publisher: JAST USA
Released: March 31, 2014
Sabtu, 21 Juni 2014
These Just Out!
Here's allpcgame's pick of the freshest games around...
Motogp 14 (Racing)
Very accessible and a marked improvement on previous entries in the franchise. This game is probably the best racer on PC right now, plus it has no nasty micro transactions as seen on Forza. Lots of game modes and solid graphics.
BattleBlock Theater (Side-Scrolling Platform, Indie)
So much levels, each time more surprises and more fun. Really recommend to buy this game!
Distant Worlds: Universe (Compilation, Strategy)
Playing this vvill make you lose sleep and ruin relationships. Build your empire and prepare 4 the unknown, vvhich is not kind.
Motogp 14 (Racing)
Very accessible and a marked improvement on previous entries in the franchise. This game is probably the best racer on PC right now, plus it has no nasty micro transactions as seen on Forza. Lots of game modes and solid graphics.
BattleBlock Theater (Side-Scrolling Platform, Indie)
So much levels, each time more surprises and more fun. Really recommend to buy this game!
Distant Worlds: Universe (Compilation, Strategy)
Playing this vvill make you lose sleep and ruin relationships. Build your empire and prepare 4 the unknown, vvhich is not kind.
Kamis, 19 Juni 2014
CT Special Forces 3 BioTerror Review
Attack patterns are simplistic but you'll be overwhelmed. |
Like the rest of the series CT3 is well presented, with solid, chunky sprites and detailed backgrounds. It's a generic side-scrolling shooter, requiring you to walk from left to right, dispatching bad guys. The levels are broken up with different modes of play - eg a sniper mode - and they're an entertaining distraction.
There's one huge flaw though. CT3 has no real save feature, requiring a password instead. Unfortunately, if you're starting a level with a minimal life count, your stock isn't replenished so progressing often means returning to an earlier level in an attempt to conserve lives for later on. This wouldn't be something to moan about if the game weren't so hard.
In all, a decent title that could have done with a couple of tweaks.
Verdict: 69/100
This vertically-scrolling shooter is a great diversion. |
Rabu, 18 Juni 2014
Ionball 2: Ionstorm Overview
Inspired by classics such as Breakout, Amegas, Crystal Hammer and Arkanoid, Ionball 2: Ionstorm is a revolutionary update to the proven genre. Featuring stunningly beautiful 3D environments, crisp colorful graphics, incredible pixel explosions, and out-of-this-world special effects; the objective of the game is to survive and complete 60 levels of machine-blasting fun. With 3 unique boss levels, endless hordes of enemies, 7 uniquely destructive weapons, 6 life saving upgrades, a superbly designed exp system and global leaderboards, even experienced players will be challenged to their limits!
Trailer
Details
Genre: Action
Style: Ball and Paddle
Release Date: June 6, 2014
Developer: Ironsun Studios, Ltd.
Publisher: Kiss Ltd.
Controls: Keyboard, Mouse
APG Score: 86/100
Trailer
Details
Genre: Action
Style: Ball and Paddle
Release Date: June 6, 2014
Developer: Ironsun Studios, Ltd.
Publisher: Kiss Ltd.
Controls: Keyboard, Mouse
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