Minggu, 02 Desember 2012

Hotline Miami Review

The game itself is a pretty poor clone of 1991's arcade hit Smash TV, but instead of a game show, I guess your guy is just a crazy murderer.

The first problem I had is the UI. Its WASD to move and the mouse to aim. This is pretty awkward. Back in 1982 when they made Robotron 2084 they figured out the best control scheme for such a game is having 2 joysticks, one for moving and one for shooting. So naturally I ask why we aren't using an XBOX controller for this, but, since they are acting like its 1991, no xbox 360 support exists. OK fine I'll deal with this dreadful keyboard and mouse, but the mouse speed is so slow, let me speed it up like I've done with every shooting game released since WOLF3d. Sadly you cannot adjust the mouse sensitivity either.

One thing this game does have that Smash TV didn't have was tons and tons of bugs. You can run into a room with 2 dudes in it, shoot one, the other will chase you about 10 feet, then suddenly loose interest and go back to patrolling the room again. I saw a dog run off the map entirely for no reason, and once an annoying error message popped up when I picked up a weapon. Bullets harmlessly pass through enemies when you shoot them at melee range,but fortunately they will miss you too. You can swing a melee weapon right through a wall or door like it isn't there. For some reason it takes longer to load this game than Skyrim in spite of it being about 200 meg.

While the game itself is an unplayable disaster, the soundtrack is really terrific. Its almost worth suffering through the game just to listen to the fabulous electronic music. Its hypnotic. If you find anyone who believes this game is of any quality, simply mute their speakers and they will immediately come to their senses. 

Verdict: 60/100

Sabtu, 01 Desember 2012

LEGO Lord of the Rings Review

Best of any Lego games I've ever played!

I've played some of the Lego games including Indiana Jones and Harry Potter. Even though those games were fun, I never got into the whole Lego series. But with this game, it blew me away. This one made me enjoy every minute of it!

The story of course follows the adventures of the Lord of the Rings trilogy, which I'm a big fan of the series. I also noticed that there were some parts of the books they added to the game (if you read the books, you may had noticed too.)

As for the cut scenes, I did enjoy them. I wasn't upset or anything about the game having the dialogue from the movies. In fact, I think if they didn't have the dialogue, this game would be a bit boring (like the HP Lego game having no dialogue; though it was good, it made me bored as I continued to play.)And every time I've played the Lego Lord of the Rings in front of my younger siblings, they always cracked up at the jokes in the cutscenes, especially when Boromir died. Even I enjoyed and laughed at those scenes, too.

I was already impressed by the beautiful of the whole landscape in the previews and reviews of the game. The makers really put their best into this game. I also like it how you can explore Middle Earth with your characters before continuing on with the story. You could unlock other characters, collect blocks, or go on quests from other NPC. Giving the player a chance to take a break and just explore was a good thing to have.

Being a Lego game, I did find some parts easy. They point out how much wood you need, how many enemies you need to defeat, etc. I actually find that good since there will be children that will be playing this game. However, even though I'm an adult, I've found myself either stuck or in constant groan when my character dies. Not that it's bad or anything, I find it more of a challenge, making me more excited as the fight presses on.

Overall, if your kid or even yourself are a fan of Lord of the Rings, this game is by far one of the best in the last few years.  Enjoy!
Verdict: 82/100


all PC Empire Building Games

2012 - Endless Space PC
2012 - Warlock: Master of the Arcane PC
2012 - Crusader Kings II PC
2012 - Port Royale 3: Pirates and Merchants PC
2012 - A Game of Dwarves PC
2012 - Anno Online PC
2012 - Elemental: Fallen Enchantress PC
2012 - King Arthur II: The Role-playing Wargame PC
2012 - Legends of Pegasus PC
2012 - Sid Meier's Civilization V: Gods & Kings PC
2012 - Victoria II: A House Divided PC
2011 - Sengoku PC
2011 - Anno 2070 PC
2011 - Total War: Shogun 2 PC
2011 - King Arthur: The Druids PC
2011 - Sid Meier's CivWorld PC
2011 - Supreme Ruler: Cold War PC
2011 - Sword of the Stars II: Lords of Winter PC
2010 - AI War: The Zenith Remnant PC
2010 - Elemental: War of Magic PC
2010 - Napoleon: Total War PC
2010 - Patrician IV: Conquest by Trade PC
2010 - Sid Meier's Civilization V PC
2010 - Star Ruler PC
2010 - Victoria II PC
2009 - Grand Ages: Rome PC
2009 - Empire: Total War PC
2009 - East India Company PC
2009 - Dawn of Discovery PC
2009 - Light of Altair PC
2009 - Sword of the Stars: Argos Naval Yard PC
2009 - AI War: Fleet Command PC
2008 - The Guild 2: Venice PC
2008 - Sins of a Solar Empire PC
2008 - Supreme Ruler 2020 PC
2007 - Europa Universalis III PC
2007 - Anno 1701: The Sunken Dragon PC
2006 - 1701 A.D. PC
2006 - The Guild 2 PC
2006 - Sword of the Stars PC
2006 - Medieval II: Total War PC
2005 - Sid Meier's Civilization IV PC
2005 - Strength & Honour PC
2005 - Supreme Ruler 2010 PC
2004 - Gates of Troy PC
2004 - Crusader Kings PC
2004 - Port Royale 2 PC
2004 - Rome: Total War PC
2004 - Spartan PC
2003 - 1503 A.D.: The New World PC
2003 - Legacy Online PC
2003 - Port Royale PC
2003 - Master of Orion 3 PC
2003 - Patrician III PC
2003 - Victoria: An Empire Under the Sun PC
2003 - War and Peace: 1796-1815 PC
2002 - Starships Unlimited: Divided Galaxies PC
2001 - Sid Meier's Civilization III PC
2001 - Business Strategy 2000 PC
2001 - Star Peace: Rise of the Tycoons PC
2001 - Trade Empires PC
2000 - 1602 A.D. PC
2000 - Call to Power II PC
2000 - Conflict of Nations PC
2000 - Shogun: Total War PC
2000 - Economic War PC
2000 - Space Empires IV PC
1999 - Sid Meier's Alien Crossfire PC
1999 - Civilization II: Test of Time PC
1999 - Civilization: Call to Power PC
1998 - Anno 1602: Creation of a New World PC
1998 - Sid Meier's Alpha Centauri PC
1998 - Deadlock II: Shrine Wars PC
1998 - Ultimate Civilization II PC
1997 - Imperialism PC
1997 - Space Empires III PC
1996 - Conquest of the New World PC
1996 - Destiny PC
1996 - Enemy Nations PC
1996 - Sid Meier's Civilization II PC
1995 - Galactic Civilizations 2 PC
1995 - Machiavelli the Prince PC
1995 - Exploration PC
1995 - Sid Meier's Colonization PC
1994 - Galactic Civilizations PC
1993 - Master of Orion PC
1992 - PowerMonger PC
1991 - Merchant Colony PC
1991 - Sid Meier's Civilization PC
1990 - Gold of the Americas PC

See also:  in 2013

DX11.1 not exclusive to Windows 8 after all, Microsoft adds DX11.1 features to Windows 7

Good news for Windows 7 users, as it seems that Microsoft has – somewhat – backed off and will add various DX11.1 features to your beloved OS. According to a post on the ‘Games for Windows and the DirectX SDK’ blog, Microsoft brings – via the Platform Update for Windows 7 Service Pack 1 and Windows Server 2008 R2 Service Pack 1 (KB 2670838) that is included with the Internet Explorer 10 Release Preview for Windows 7 - some DX11.1 features.

Jumat, 30 November 2012

Carrier Command: Gaea Mission PC Review

Not what I expected: Im actually not sure what I expected with this game. It combines a combination of land, air, (sea) RTS, island hopping base capture, and what I can best describe as mostly story driven and very easy infantry missions. Difficulty at least as far as the campaign goes is pretty straight-forward in that it more or less progresses as you unlock various research elements. I havent completed it, only about half way finished, but lets say things heat up and get very very interesting at that point.


If you expect amazing off the charts graphics this game will disappoint, however they are far from detracting in my opinion since the only time you actually have a chance to really look at them is with the few and far between infantry missions. I think this games claim to fame is how diverse the gameplay is, do you prefer a stricktly land assault, or airstrike and mopup with land forces. Pathfinding with Walrus is a bit...difficult using the AI. But that about the only negative I can really say in my experiece aside from the enemy carrier being a major major PITA at the moment. So far Im having a blast!!!


Micro management of your units(first person mode) is very important, or you will lose more units than you can afford. With the walrus you can find quicker routes to were you want to go than AI waypointing also, and before you get the Mantas upgraded armour its pretty much a must since until then, Its relagated to a "do not engage enemy or die" scout aircraft, but knowing this its very effective as a scout.
Verdict: 80/100

East vs. West - A Hearts of Iron Game

East vs. West – A Hearts of Iron Game , or EvW, is a grand strategy wargame that is based on the Clausewitz engine. It is developed by Danish independent software developer BL-Logic and published by Paradox Interactive. First information on the game were given out on July 2, 2012. It was officially announced by Paradox Interactive on October 8, 2012 and is planned to be released in the second quarter of 2013.

As in other games in the grand strategy Hearts of Iron series, East vs. West allows for the player take control of and manage nearly any Cold War era country including its political, diplomatic, espionage, economic, military, and technological aspects. In contrast to the previous instalments in the Hearts of Iron series, the game will not mainly focus on large-scale warfare. The use of nuclear weapons is possible, but limited by a nation's state of emergency. East vs. West is not an expansion for Hearts of Iron III, but a standalone game.

Why San Andreas Is The Best GTA Game To Date

Grand Theft Auto: San Andreas was an epic hit with the community when it released. It brought a lot of new features to the franchise, gave us a gigantic world to explore, and a story that, while nothing amazing, was still fun to play through. It gave us unprecetented customization for our playable character, Carl (a feature that hasn't been seen in a GTA game this gen). And it could all be summed up in one word: fun.

Kamis, 29 November 2012

Call of Duty: Black Ops II PC Review

Overall this game is great.

Graphics: As someone who used to play these games on Xbox 360, the jump to my higher end PC really presents almost no difference visually from MW3 on Xbox. That's not to say the game looks bad, the characters gear and facial expressions look detailed and the environent and weather effects are excellent. But it is clear the engine has changed little in the last two years and doesn't hold up graphically to the higher end PC games. The plus side is it runs at the consistant frame rate that COD is known for and never slows down no matter what's on screen (your millage will vary depending on PC). GRAPHICS RATING 8/10
Sound: The audio in COD games has been a mixed bag for me since the WWII days of this series ended. I was very impressed with the voice acting in the campaign so far, the dialogue is another story. My biggest gripe remains, and that is that the weapons just sound kind of "soft" when fired, like they lack any real punch compared to the rest of the fighting in the background. Since this is a game where you fire thousands of bullets I consider this to be a major issue. Explosions and background effects from radio chatter and soliders yelling are about par for the course. SOUND RATING 6/10

Campaign: I really enjoyed the Black Ops I campaign a lot more than the MW2 and MW3, and this one has impressed me so far. The future setting works well for a game that badly needed a change of pace. The campaign jumps between past, present, and "future" (2025 where the game takes place)through cutscenes and dialogue. The cutscenes are a new addition to the game and nice for moving the story along, but unlike most games they look much worse visually than the actual game play. The future setting allows for some new gameplay elements like hacking, optical camo, and cool gadgets that are somewhat beleivable. I haven't played far enough in to experiance the new strike missions, but I've read they are a mixed bag. The core gameplay is largly unchanged and will be very familiar to COD vets. Go here, kill these guys, get on that turret, pick up that missile launcher, etc. But in the future setting I must admit I was actually having fun again instead of just going through the motions like MW3. The set pieces (rail scenes) are classic COD, and it's a lot of fun jumping off a cliff in a windsuit in the pouring rain. One other notable change is the addition of a loadout screen, so that pre mission you can choose your weapons and gear. This is a great addition. So far so good on the campaign. CAMPAIGN RATING: 8/10

Multiplayer: This is what I buy COD for. I was massivly dissapointed with MW3, just felt like I was buying a map pack for an older COD game. BLOPS II changes the formula and hits a suprising homerun here. The biggest change is to the create a class. Instead of the old "pick one perk/attachemnt from each slot" now there is a 10 point system. Any combination of attachments, weapons, perks, etc can be selected as long as their value adds up to 10 or less. This allows for nearly unlimited possibilites. Maybe you want two perks from "perk 1" slot, go for it, just ditch that extra grenade. Want 3 weapon attachments? Sure maybe ditch that "perk 3" slot you didn't care much for. This will allow players plenty of options for creating their ultimate killing machine. The killstreaks are now pointstreaks, so teamwork is slightly more encouraged (of course no one cares anyways, its all about the K/D for most players). The airstrike/support options are all a lot of fun, and nothing seems rediculously overpowered compared to older games (chopper gunner!!!). There is a new e-sports league mode where you are matched based on skill and all unlocks are made available. COD TV is built in, but I haven't tried it yet. There is a fully customizable mode with bots. These features make the whole multiplayer feel complete and well rounded. The maps are mostly of the smaller variety, but each has a unique visual style and I find them more enjoyable than MW3 maps. I'm sure DLC maps will show up in no time as well. The core gameplay modes are all there with a few new ones, and well nothing is radically different here, the future weapons and new customization options make for a great kill fest online. My major gripe here is the lack of dedicated servers, which unfortunatly makes this closer to the Xbox Live experiance. MULTIPLAYER RATING: 9/10

Zombies: Haven't played this much yet. From my limited exposure it looks to be completly overhauled. The map is much larger and full of secrets and choices. There is an armored bus that will transport you between sections while zombies give chase. A few new game modes here including a fully customizable experiance (headshots only for example) should keep zombie fans busy for quite some time. Compared to the old zombie modes this one is a big step forward. ZOMBIES RATING: 10/10

Issues: The game must be installed in Steam, and is close to a 20gb install. Keep that in mind if you're considering a digital download. The DVD set comes with two install disks and it still took close to 30 min before I was up and playing. Also for some reason each mode (single player, multi, zombies) must be launched seperatly. Switching between them DOES NOT keep your video/control settings from the previous one, so you will have to configure each mode seperatly (just once). The controls are akward, I did some rebinding and now I'm good to go (speciifcally crouch/prone and melee).

The verdict: I bought this almost expecting to be dissapointed, instead I've been pleasantly suprised. Activision has pulled an upset here, and for the first time in over a year this game will sell well not just because of the franchise name. A change in scenery, well balanced and refined multiplayer, zombies 2.0, and lots of customization options will keep you busy for a long time. If you're an old COD fan who's grown bored of these games lately, or a new player looking to jump on the late bandwagon I recommend Call of Duty Black Ops II.
VERDICT: 8.5/10  

Screenshots:















Bungie teased Destiny in 2009 with Halo 3: ODST

Bungie's upcoming game for the PS3, Xbox 360, PC and next-gen consoles, Destiny, experienced a massive leak of story details and concept art on Tuesday. Not long afterwards, one incredibly astute fan spotted recalled a very telling reference from Halo 3: ODST.

Rabu, 28 November 2012

Mass Effect Trilogy PC Review

The best game with a flaw you'll ever play: I'm a huge fan of the Mass Effect series having owned and beaten all of them on the Xbox360 multiple times. I recently purchased all 3 of the games again (individually at a much higher price) and have loved the series all over again. I will say that the major draw back for me is that the PC versions of the game don't support a controller. I'm not a fan of mouse+keyboard for fast-paced action games and this is the only thing that has kept me from sinking another 100 hours into this series again.

Bottom Line: If you're solid on a mouse and keyboard there is NO reason why you shouldn't snag this up. I'm an old-school gamer and this is easily one of the greatest series of all time. 80/100

All PC Tennis Games


Tennis Masters Series (2001)
Tennis Master Series 2003

Virtua Tennis (2002)

US Open 2002

Tennis Masters Series 2003

Top Spin (2004)

World Championship Tennis (2004)
Top Spin 2

Virtua Tennis 3 (2007)

Top Spin 2 (2007)

Virtua Tennis 2009

Virtua Tennis 4 (2011)

Selasa, 27 November 2012

Tomb Raider Fans Unhappy Over Reboot Revelations

It has been recently revealed in an online developer Q&A that the Tomb Raider reboot will feature no swimming sections whatsoever, while iconic heroine Lara Croft will ‘benefit’ from a regenerating health system. And it’s fair to say that many fans of the series are not happy with these design decisions.

Senin, 26 November 2012

Best PC Games of 2012 (List of Top PC Games in 2012)

Assassins Creed 3 (Action)

Legend of Grimrock (Adventure)

Cod: Black Ops II (Shooter)

Nfs: Most Wanted (Racing)

Magical Drop V (2D Puzzle)

Mark of the Ninja (2D Adventure)

Hotline Miami (2D Shooter)

Dishonored (Action Stealth)

Nba 2K13 (Sports)

Diablo III (Rpg)

Far Cry 3 (Shooter)

Alan Wake (Adventure)

Dynamite Jack

A brave space marine, armed with only bombs and a flashlight, must escape the Anathema Mines!

Far Cry 3 Multiplayer No Vehicles- Bad Decision?

It appears the developers of Far Cry 3 have decided the multiplayer gameplay will not include vehicles although they are available in the campaign and the map editor. It appears vehicles were left out of multiplayer because the developers deemed them "hostile to teamwork." There has been an outpouring of response to this decision on the Ubisoft forums to include a survey. The game is getting great reviews and looks very promising but will this decision have a negative impact on multiplayer especially as we start to see some of the community maps being developed? It would seem there could be a middle ground where a limited amount of vehicles were available with a respawn delay but for now it looks like no multiplayer vehicles. Only time will tell if this was the right decision...what do you think?

Puyo Pop Review (GBA Game)

First introduced in 1991 for the Famicom Disk System, the puzzle game known as Puyo Puyo in Japan has for years been something of a cult hit among import gamers. Dozens of games based on Puyo Puyo have been released in Japan, but aside from Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche, the game has remained mostly an underground favorite in the U.S. And that's a shame, because it stands as one of the genre's preeminent titles, along with the likes of Tetris, Columns, and Bust-a-Move.

For good or bad, nearly every puzzle game inevitably draws comparisons to Tetris, the inescapable once-and-future king of the genre. While such comparisons may be unavoidable, Puyo Pop succeeds precisely because of how much it diverges from the well-known classic -- so much so that even veteran puzzle gamers will be challenged by the intricacies of the gameplay at first. Merely matching up Puyo of the same color will not be enough; learning how to build combo chains is the secret behind winning, and doing so takes planning, quick reflexes, and a little bit of luck. Luckily, the instruction manual explains three different techniques of setting up chains, including one with the humorously nonsensical title of "Gut-Feeling."

In "Single Puyo Pop" mode and the multiplayer modes, you're always paired against an opponent, whether it is human or CPU-controlled. The object is to force your competition into filling their playfield with Puyo by sending them "Block Puyo," which are created when you create chains or link over five Puyo of the same color. While these versus-style matches are seemingly the heart of the game, the single-player "Endless Puyo" mode is just as enjoyable, if not more. Freed from having to keep the pressure on your opponent, this mode emphasizes strategy over snap judgments, and it's a good way to experiment with different gameplay approaches.

The graphics are simple, but not detrimentally so. The use of bright colors and attractive character designs accent the uncluttered playfield to create an overall pleasing visual experience. The music and sound effects are similarly unobtrusive, adding to the atmosphere without making themselves the center of attention.

Apart from a little-noticed release on the NeoGeo Pocket Color in 1999, Puyo Pop for the GBA represents the first chance most gamers have to experience Puyo Puyo in its true form, without tacked-on characters like Kirby and Dr. Robotnik. Developed by the venerable Sonic Team, this version is a polished, well-rounded game that should please even the most demanding players. As such, it's a must-have for genre fans as well as the casual gamer looking for a fun title to take on the road.

Minggu, 25 November 2012

Twisted Metal Overview

In the same destroy-or-be-destroyed spirit as the best-selling games that bore the title before it, Twisted Metal for PlayStation 3 is a violent vehicular shooter, with arcade pacing and fighting-game styled rivalries. Players choose from more than a dozen vehicles, with different balances of speed, handling, and durability, and each heavily armed with a distinct mix of missiles, machine guns, and (often darkly humorous) mascot special attacks.

The new "Juggernaut" is a full-sized tractor trailer that can blast through barricades and bullet spray, loading up with two additional teammates for increased firepower, as they man its multiple mounted turrets. For the first time in the series, some vehicles can take to the air. The "Talon" is a small helicopter with a big mini-gun. Combat plays out across apocalyptic battlegrounds full of ramps, shortcuts, blind corners, and destructible landmarks.

The story has each player allying with one of four factions, inspired by some of the most memorable characters from earlier Twisted Metal games. A split-screen option is available for two to four players on the same console. As many as 16 can battle online, over the PlayStation Network, in a variety of multiplayer modes.

The PlayStation 3's 2011 version of Twisted Metal was developed by Eat Sleep Play. The studio's co-founders, David Jaffe and Scott Campbell, were responsible for the design, direction, and technical development of previous games in the series, including the PS2's Twisted Metal: Black and the 1995 PlayStation original.

Features
High-def debut of PlayStation's definitive vehicular shooter
Destroy or be destroyed, in intense, arcade-paced combat
Align with one of four factions, each based on a classic character
Join in online multiplayer battles for up to 16 crazy-mad drivers
Designed by series creators David Jaffe and Scott Campbell

Assassins Creed 3 PC Review

Assassins Creed 3 is simply an awesome game on all counts, it hits many emotional buttons in its fantastic story line , making it one of the best out there since Skyrim.
Firstly I like to get the bad aspects out of the way. In the Assassins Creed series there is a user interface for the PC version that can be a real headache, for example. I like to call this aspect " Monkey Mode" When Connor is in Boston and he is trying to escape the British lets say by running down the street instead of running out of the way you climb a barrel or the side of the building and get jammed there are stuck there and in of course either get killed or beat up, this feature can get extremely frustrating and annoying in many circumstances where all you want Connor to do is to run instead of climbing like a monkey on every tree branch barrel or building.
I also find the weapons interface to be buggy, you have Connor choose the darts and instead of using the darts his hands end up being empty so now he is fighting with his fists against a fully armed British Army using bayonet swords and muskets, this is well can be extremely frustrating and absurd. I wish that the people working on Assassins Creed would consider an extra step on the keyboard or mouse so that Connor is not constantly in monkey mode.

Now onto the really meaty stuff, Assassins Creed 3 is truly epic in its proportions with breath taking vistas, historically accurate maps, and even people speaking in an authentic Mohawk dialect. Connor is taken on many steps in the story where his life interacts with the birth of the American Revolution and gives insight into some of the reasons for the uprising against British colonial rule.

Some of the interactive scenes include building your own naval ship, complete with cannons, guns and crew. You get to take the ship out into the harbor and are immediately tested for your naval skills. The horseback emulation also is quite well done compared say to Skyrim. The dialogue and tasks and attention to detail in this game is beyond extreme, I cannot imagine the countless amount of hours in time invested into the development of this game to give us a completely immersive experience that is not only entertaining but also interesting on many many levels. In closing I would say that as long as you don't get too frustrated with the user interface you have many many hours of fantastic gaming say nothing of the multiplayer section which I have not tried yet. The strength of this PC game is its storyline and stunning graphic representations right up to the authentic use of Mohawk and authentic non-cliché acting by the indigenous actors, it could've easily been done in a shabby way but was not.

This makes you realize the scope of this release and the enormous ambition of the team time Assassins Creed 3.
A few words about the so-called monkey mode, which is what I like to call it. There are some truly amazing aspects and feats of rockclimbing, building scaling right up to climbing to the top of the church or the top of a mast of a ship to get a full 360° panoramic view, I thought this was pure cinematic's in the previews but it turns out that is also in the game console as well. The ability for Connor to climb to the top of trees and buildings or rocks is both the strength and weakness of the user interface as I talked about at the beginning of this review.

I cannot recommend this game highly enough if you have a friend, family member, or someone that you know that really enjoys gaming and has a birthday coming soon I think it would not be a mistake to purchase this game as I think it would make a fantastic gift.
All around Assassins Creed 3 is one of the best PC games I have ever played in a long time, bravo to the team at Ubisoft. 100/100

The Sims 3 Seasons Review

This EP is one that will take time to appreciate. You won't find a bunch of new objects, clothes, hairstyles or socials, but what this EP does is dramatically change the way you'll play your game. I think Simmers can all agree that we've been waiting for a Seasons EP for quite some time. It was the best in Sims 2, and I have to say that it's the best in Sims 3. Of course, I was hoping for new clothes, more objects and a town, but Sims 3 expansion packs are definitely more streamlined than they used to be.

Nevertheless, Sims 3 Seasons is definitely worth buying. I've played all four seasons, and it's amazing to see the detail in the weather. The summer is hot, there are festivals to attend and tans to get. It's not all that different from traditional Sim 3 weather, but when it's combined with the other four seasons, there's a new life to summer. You also get thunderstorms, hail and dark, rainy days. Fall and winter are the best. The leaves change colors and fall off the trees, and then the snowy weather sets in, which is just amazing! There are plenty of sound effects from the thunder, the wind and the snow, and the weather for once will dictate what you do - and want to do - around town.

There are festivals for each season, and each festival is different. For fall for example, there is a Haunted House. For winter, you can take a greeting card photo of your family. Another aspect that I love is the way the seasons progress. Just because the season switches over doesn't mean the weather automatically changes. There will still be light snow in the spring and wet, falling leaves in the winter. When it snows lightly, tire tracks show up in the streets. This makes the seasons seem all the more realistic and builds on each season.

I am now in spring, and even though I thought I'd want to the winter to last forever, it's nice to have some green grass back and the ability to plant flowers and enjoy the sun again. That's how Seasons has the ability to change the way you play. Yes, you can set the length of the seasons or skip one all together. The days are longer in the summer and shorter in the winter. There are tons of new activities, such as snowboarding, ice skating, building igloos and playing in puddles. But the real gem lies in the excitement that awaits each day as your Sim wakes up and experiences a new day of unpredictable weather. 100/100

Sabtu, 24 November 2012

Medal of Honor: Warfighter - Screenshots of all Mission

Good atmosphere, solid game-play and good graphics. The Frostbite engine does it's job here. The single-player campaign plays very smoothly. Don't expect any innovation though maybe except the car chase that feels like a real racing game. The multi-player is good and really makes players cooperate.